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yuki001/game-dev-skills

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My personal agent skill repository, primarily focused on game development.

概览

This is my personal agent skill repository, primarily focused on game development.

README

Game Development Agent Skills

中文说明

This is my personal agent skill repository, primarily focused on game development.

Skill Name Category Description
game-architect Architecture Comprehensive guide for game project architecture, requirement analysis, and logic design.
game-agent-toolkit Workflow Game Agents Toolkit — a milestone-driven game design pre-production workflow. Downstream implementation can continue with OpenSpec or Superpowers.
game-design-review Design Self-contained, evidence-driven review framework for critiquing game concepts, mechanics, balance, levels, interfaces, narrative, social features, prototypes, and production decisions.
game-balance-analysis Design Specialized in game numerical design, this skill designs first-pass game balance values, builds reusable simulation and tuning tools, diagnoses existing systems, and evaluates proposals through executable verification, parameter sweeps, playtests, and telemetry.
game-image-generation-rules Image Game-focused, backend-agnostic production rules for planning, generating, inspecting, evaluating, refining, and packaging image assets.
gpt-image Image Simplified image generation skill for OpenAI image generation endpoints, adapted from gpt_image_2_skill.
openrouter-image-generate Image Generate images through OpenRouter’s Image API with the bundled Python script.
imagemagick-cli Image Comprehensive ImageMagick 7 command-line image processing for reproducible inspection, conversion, editing, composition, animation, and batch automation workflows.
lucida-remove-background Image Remove image backgrounds locally with Lucida for soft transparency and effects, or BiRefNet-HR for high-resolution solid subjects.
3d-model-generator-by-threejs 3D Models Generate procedural 3D models from natural-language descriptions for use in game engines, using a Three.js-based pipeline to validate and export GLB, glTF, OBJ, or STL assets.
animation-shader Render Used for creating anime-style shaders.
openrouter-video-generate Video Generate, poll, resume, and download videos through OpenRouter’s asynchronous Video API.
slice-video-frames Video Extract ordered video frames by FPS, exact count, timestamps, or every source frame, with optional chroma-key cleanup.

Game Development Agent Skills (中文)

这是我个人的 agent skill 仓库,主要是用于游戏开发。

Skill Name 分类 Description
game-architect 架构 全面的游戏项目架构指南,涵盖需求分析与逻辑设计。
game-agent-toolkit 工作流 Game Agents Toolkit——里程碑驱动的游戏设计预制作工作流。后续工程实现可继续使用 OpenSpec 或 Superpowers。
game-design-review 设计 独立、证据驱动的游戏设计评审框架,用于分析游戏概念、机制、平衡、关卡、界面、叙事、社交功能、原型与制作决策。
game-balance-analysis 设计 专用于游戏数值设计,可设计首轮游戏数值、构建可复用的模拟与调参工具、诊断现有系统,并通过可执行验算、参数扫描、试玩和遥测评判调整方案。
game-image-generation-rules 画图 面向游戏开发、与生成后端无关的图像资产生产规则,涵盖规划、生成、检查、评估、迭代优化和交付。
gpt-image 画图 适用于 OpenAI 图像生成端点的简化画图 skill,改编自 gpt_image_2_skill
openrouter-image-generate 画图 通过 OpenRouter Image API 生成图片,并使用内置 Python 脚本保存结果。
imagemagick-cli 画图 全面的 ImageMagick 7 命令行图像处理 skill,适用于可复现的检查、转换、编辑、合成、动画及批量自动化工作流。
lucida-remove-background 画图 使用本地 bgr 去除图片背景:Lucida 适合半透明与特效,BiRefNet-HR 适合高分辨率实体主体。
3d-model-generator-by-threejs 3D模型 根据自然语言描述生成可用于游戏引擎的程序化 3D 模型,并通过基于 Three.js 的流程完成验证及 GLB、glTF、OBJ、STL 资产导出。
animation-shader 渲染 用于二次元 shader 创建。
openrouter-video-generate 视频 通过 OpenRouter 异步 Video API 生成、轮询、续查并下载视频。
slice-video-frames 视频 按帧率、指定数量、时间点或全部源帧提取有序切片,并可选进行色键去背景。
View this README on GitHub

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安装

npx skillfish add yuki001/game-dev-skills