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scenario-labs/skills

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Get production-ready images, video, audio, and 3D from any AI agent: skills that pick the right model, price before spending, and keep characters and brands consistent through the Scenario MCP, plus...

概览

Agent Skills that teach AI coding agents (Claude Code, Cursor, Codex, Copilot, and 70+ others) how to create production-ready content with Scenario through the Scenario MCP server: images, video, audio, textures, skyboxes, 3D assets, and custom-trained models, for games, entertainment, and any creative vertical. The expert tools at the bottom of the list work differently: teams of skills that drive DCC (digital content creation) software and game engines installed on your machine (ZBrush, Blender, Maya, Unreal Engine, Unity), distilled from expert tutorials, conference talks, and official documentation. They need the application, not the Scenario MCP server, and each family folder's README records how it was built and how far it was verified. All 66 Scenario skills, without the expert tools: the default for working through the Scenario MCP. INSTALL.md groups the skills by job, from 2D artist to producer, with the outcomes each role gets and one command per role.

README

Agent Skills that teach AI coding agents (Claude Code, Cursor, Codex, Copilot, and 70+ others) how to create production-ready content with Scenario through the Scenario MCP server: images, video, audio, textures, skyboxes, 3D assets, and custom-trained models, for games, entertainment, and any creative vertical.

The expert tools at the bottom of the list work differently: teams of skills that drive DCC (digital content creation) software and game engines installed on your machine (ZBrush, Blender, Maya, Unreal Engine, Unity), distilled from expert tutorials, conference talks, and official documentation. They need the application, not the Scenario MCP server, and each family folder’s README records how it was built and how far it was verified.

Skills follow the Agent Skills format.

Install

Everything for Scenario. All 66 Scenario skills, without the expert tools: the default for working through the Scenario MCP.

# Every Scenario skill, without the expert tools
npx skills add scenario-labs/skills --skill scenario --skill scenario-inspiration --skill scenario-image --skill scenario-product-shots --skill scenario-brand-kit --skill scenario-image-editing --skill scenario-text-overlay --skill scenario-storyboards --skill scenario-game-assets --skill scenario-sprite-animation --skill scenario-side-view-game-kit --skill scenario-textures --skill scenario-skyboxes --skill scenario-3d --skill scenario-patina-retexture --skill scenario-orbit-views --skill scenario-walkable-room --skill scenario-video --skill scenario-video-editing --skill scenario-seedance-music-video --skill scenario-kinetic-music-video --skill scenario-seedance-storyboard --skill scenario-video-ads --skill scenario-ugc --skill scenario-fan-cam --skill scenario-audio --skill scenario-video-assembly --skill scenario-caption-studio --skill scenario-consistency --skill scenario-identity-library --skill scenario-model-training --skill scenario-asset-analysis --skill scenario-quality-gate --skill scenario-refine-loop --skill scenario-model-comparison --skill scenario-formats --skill scenario-workflows --skill scenario-workflow-authoring --skill scenario-moderation --skill scenario-report --skill scenario-team-admin --skill scenario-admin-analytics --skill scenario-gpt-image --skill scenario-mai-image --skill scenario-seedream --skill scenario-gemini-image --skill scenario-reve --skill scenario-ideogram --skill scenario-grok-imagine-image --skill scenario-luma-image --skill scenario-minimax-video --skill scenario-gemini-omni --skill scenario-grok-imagine-video --skill scenario-veo --skill scenario-seedance --skill scenario-kling --skill scenario-vidu --skill scenario-wan --skill scenario-runway --skill scenario-luma-video --skill scenario-minimax-music --skill scenario-elevenlabs --skill scenario-ace-step --skill scenario-sonilo --skill scenario-meshy --skill scenario-rodin --skill scenario-sparc3d --skill scenario-3d-worlds

By role. INSTALL.md groups the skills by job, from 2D artist to producer, with the outcomes each role gets and one command per role.

By goal. Each command installs the lead skills for one outcome plus the sibling skills they hand work to.

Game art and 3D (22 skills). Sprites, tilesets, textures, skyboxes, 3D props, and walkable spaces in one consistent style.

npx skills add scenario-labs/skills --skill scenario --skill scenario-game-assets --skill scenario-sprite-animation --skill scenario-side-view-game-kit --skill scenario-textures --skill scenario-skyboxes --skill scenario-3d --skill scenario-image --skill scenario-patina-retexture --skill scenario-walkable-room --skill scenario-video --skill scenario-consistency --skill scenario-model-training --skill scenario-refine-loop --skill scenario-moderation --skill scenario-meshy --skill scenario-rodin --skill scenario-sparc3d --skill scenario-3d-worlds --skill scenario-gemini-image --skill scenario-audio --skill scenario-sonilo

Marketing and brand visuals (20 skills). One product shot and a brief turned into on-brand stills, ads, UGC videos, and every placement size.

npx skills add scenario-labs/skills --skill scenario --skill scenario-product-shots --skill scenario-brand-kit --skill scenario-video-ads --skill scenario-ugc --skill scenario-formats --skill scenario-inspiration --skill scenario-image --skill scenario-image-editing --skill scenario-text-overlay --skill scenario-video --skill scenario-video-editing --skill scenario-audio --skill scenario-video-assembly --skill scenario-consistency --skill scenario-asset-analysis --skill scenario-veo --skill scenario-seedance --skill scenario-kling --skill scenario-elevenlabs

Video, music video, and audio (23 skills). Video made, edited, and scored, from a single clip to a whole-song music video, with voice, music, and sound effects.

npx skills add scenario-labs/skills --skill scenario --skill scenario-video --skill scenario-video-editing --skill scenario-audio --skill scenario-video-assembly --skill scenario-image-editing --skill scenario-text-overlay --skill scenario-seedance-music-video --skill scenario-kinetic-music-video --skill scenario-minimax-video --skill scenario-gemini-omni --skill scenario-grok-imagine-video --skill scenario-veo --skill scenario-seedance --skill scenario-kling --skill scenario-vidu --skill scenario-wan --skill scenario-runway --skill scenario-luma-video --skill scenario-minimax-music --skill scenario-elevenlabs --skill scenario-ace-step --skill scenario-sonilo

Consistent characters and custom models (11 skills). One character, product, or style held across a whole set, and a model trained on your own art.

npx skills add scenario-labs/skills --skill scenario --skill scenario-consistency --skill scenario-identity-library --skill scenario-model-training --skill scenario-image-editing --skill scenario-sprite-animation --skill scenario-video --skill scenario-asset-analysis --skill scenario-quality-gate --skill scenario-seedream --skill scenario-gemini-image

Images and editing (23 skills). Images generated and edited, exact text overlays, and a sequence storyboarded.

npx skills add scenario-labs/skills --skill scenario --skill scenario-image --skill scenario-image-editing --skill scenario-text-overlay --skill scenario-storyboards --skill scenario-game-assets --skill scenario-textures --skill scenario-skyboxes --skill scenario-video --skill scenario-video-editing --skill scenario-seedance-storyboard --skill scenario-video-ads --skill scenario-video-assembly --skill scenario-consistency --skill scenario-asset-analysis --skill scenario-gpt-image --skill scenario-mai-image --skill scenario-seedream --skill scenario-gemini-image --skill scenario-reve --skill scenario-ideogram --skill scenario-grok-imagine-image --skill scenario-luma-image

Expert tools. A family installs as one set, since its specialists import the lead skill’s scripts; the command is in each family README (ZBrush, Blender, Maya, Unreal Engine, Unity).

Pick, or install one skill.

# Pick from the installer menu, grouped by topic (it opens with nothing preselected: select before pressing enter)
npx skills add scenario-labs/skills

# A single skill
npx skills add scenario-labs/skills --skill scenario

The Scenario skills need the Scenario MCP server connected:

claude mcp add --transport http scenario https://mcp.scenario.com/mcp

Or add https://mcp.scenario.com/mcp to any MCP client and sign in with a Scenario account (OAuth), or use an API key. Full setup lives in the scenario skill.

Staying up to date

Installs always fetch the latest copy of each skill from main; there is no version pinning. Releases are how changes become visible: every feature, fix, and documentation change merged to main lands in the next release, staged by release-please as an open release PR. Merging that PR tags a version, updates CHANGELOG.md in this repository, publishes a GitHub release, and posts the notes to the Scenario changelog.

  • To learn that a skill changed, watch this repository’s releases (Watch, then Custom, then Releases on GitHub) or check any of the changelog pages above. An entry scoped to a single skill carries that skill’s name; changes spanning several skills appear under broader scopes such as skills.
  • To pull the changes, run npx skills update where you installed, or re-run your original npx skills add command.

Skills

Getting started

Connect the Scenario MCP server and learn the core generation loop every other skill builds on.

Skill Use it for
scenario Connecting to the Scenario MCP and the core generation loop: discover, schema, run, wait, display, download

Finding a direction

Turn a blank brief into references, options someone can choose between, and a moodboard the next batch runs from.

Skill Use it for
scenario-inspiration Finding a direction before generating: serendipity, reference hunting, A/B/C/D concept options, moodboard collections

Images

Generate and edit images: model choice, sizing, references, masked edits, post-processing tools, and letter-perfect text overlay cards.

Skill Use it for
scenario-image Text-to-image and image editing: model choice, sizing fields, prompt limits, reference images, masked inpainting
scenario-product-shots Product photography from a real photo: packshots, lifestyle scenes, relighting, label-fidelity gates
scenario-brand-kit Visual identities: SVG logos and wordmarks, palette and type specs, gated variants and applications, the filed kit
scenario-image-editing Tool-model image edits: 3D LUT grades, effects, expand and reframe, resize, slicing, layers, background removal
scenario-text-overlay Letter-perfect text overlays: templated transparent PNG cards (taglines, CTAs, legal supers, rich cards) to composite
scenario-storyboards Comic pages, storybooks, and pre-viz storyboards: script first, one run per panel, a locked cast, lettering in post

Game art and 3D

Sprites, icons, tilesets, textures, skyboxes, 3D models, and walkable spaces for games, the web, and interactive scenes.

Skill Use it for
scenario-game-assets Sprites, icons, props, tilesets, pixel art, concept art, transparent backgrounds, style-consistent batches
scenario-sprite-animation Walk cycles, idle loops, VFX sprites, and animation sheets from one prompt: GIF vs sprite sheet output, frame slicing, pixel cleanup
scenario-side-view-game-kit Side-scroller and platformer art: side-view pixel sprite strips for a hero and enemies (run, walk, attack, hurt, poses), parallax layers, seamless wall texture, platform strip, props
scenario-textures Seamless and tileable textures, PBR materials, tiling-safe upscaling, engine-ready sizing
scenario-skyboxes 360 equirectangular panoramas and skyboxes, seam-safe upscaling, engine export
scenario-3d Text or image to 3D meshes, multi-view reconstruction, retexture and remesh, inline 3D preview, GLB/FBX download
scenario-patina-retexture PATINA PBR retexture of a finished mesh: material families, one map set per family, Blender apply with geometry untouched, matched before/after comparison film
scenario-orbit-views New camera angles of one picture through a 3D intermediary: clay layouts in a grounded panorama, repaint per camera, matched transparent set
scenario-walkable-room A room from one interior photo to walk into: clean plate, splat world, PBR props with impact sounds, splat-based calibration, physics viewer with grab and throw

Video and audio

Video generation and editing, music, sound effects, voice, and speech.

Skill Use it for
scenario-video Text-to-video and image-to-video, motion prompting, lipsync, video editing, upscaling, cut/split/concat utilities
scenario-video-editing Tool-model footage edits: LUT grades and effects, trim, split, resize, reverse, frames, masks, layers
scenario-seedance-music-video Turning a song into a music video: beat-aligned shots, lyric transcription, shot sound under the master, assembly
scenario-kinetic-music-video Kinetic-typography music video: style frames and footage from Scenario, a JavaScript engine for lyric type on sung onsets, mattes, per-section agents
scenario-seedance-storyboard Movement that holds across cuts: timecoded shot scripts, character sheets and boards, pose-chained shots that play as one performance
scenario-video-ads Producing a video ad from a product shot: brief, storyboard, cinematic grammar, fidelity gates, budget, delivery
scenario-ugc UGC-style creator video: talking-head and avatar ads, demos, faceless voiceover, spoken-register scripts, claim safety
scenario-fan-cam Personalized fan-cam clips: identity edit into a broadcast still, reaction beats to video, graphics composited in post
scenario-audio Music, sound effects, voice and speech generation, video scoring, audio utilities
scenario-video-assembly Assembling clips into a finished video: timeline composition, concat with transitions, overlays, music, captions
scenario-caption-studio Captioning a finished video per destination: styled burn-in or SRT, transcription hints, translation, per-platform placement

Consistency and custom models

Hold one character, product, or style across a whole set, and train custom models on your own art.

Skill Use it for
scenario-consistency Holding one character, product, or style across a set: baseline-plus-delta prompts, reference images, control maps
scenario-identity-library Creating named characters and props as reusable identities: interview to brief, gated collections, Grid Maker sheets, reuse
scenario-model-training Training custom models for style, character, or product consistency, and generating with them

Reviewing and organizing output

Read finished assets back: caption them, extract a style or a control map, check a batch against a brief or the Quality Gate, compare candidate models on one brief, and file the keepers.

Skill Use it for
scenario-asset-analysis Reading assets back: captions, style descriptions, batch review against a brief, control maps, collections, tags
scenario-quality-gate Pass/warn/fail image verdicts from the Quality Gate: free stored reads, dry-run pricing, feeding suggestions back into the next run
scenario-refine-loop Iterating until output matches the brief: rubric first, batched critique verdicts, cheapest targeted fix, round caps
scenario-model-comparison Bake-offs between candidate models on one brief: normalized inputs, a dry-run cost matrix, billed cost and latency, contact sheets, pre-registered criteria

Formats and placements

Ship one approved master, image or video, to every placement: ratios, safe zones, and platform specs from social feeds to shops, storefronts, and print.

Skill Use it for
scenario-formats Deriving every placement from one master, image or video: crop vs resize vs expand vs reframe, platform specs and safe areas

Workflows and apps

Discover, run, build, and publish Scenario workflows (apps), and migrate graphs from Weavy, ComfyUI, or other node editors.

Skill Use it for
scenario-workflows Running saved workflows (apps): building the run inputs, dry-run pricing, unsticking approval gates
scenario-workflow-authoring Creating and editing workflow graphs: editor_info grammar, node wiring, publishing apps, and migrating graphs from Weavy, ComfyUI, or other node editors

Troubleshooting

Get past a blocked generation, and turn a stuck session into a reproducible public issue.

Skill Use it for
scenario-moderation Recovering a blocked generation: provider-side filters, model switching, proportional wording, look-alike errors
scenario-report Reporting a bug or change request as a reproducible, redacted issue on this repository’s public tracker

Team administration

Govern a team from the agent: which models it can run, who is on it and in which projects, per-member spend caps, API key roles, and who spent what.

Skill Use it for
scenario-team-admin Model access control, team and project membership, per-member Creative Unit caps, API key roles, and spend attribution
scenario-admin-analytics Cached MCP usage analytics, model and user rankings, CSV exports, adoption PDFs, and a local dashboard

Image model families

The top image families in depth: generation and editing modes, reference rules, and the caps that differ per member.

Skill Use it for
scenario-gpt-image GPT Image 2.5 Flare and Sunburst, GPT Image 2 and 1.5: member routing, the quality tiers up to max and their price ladder, alpha masks, transparent cutouts, in-image text, pixel sizing
scenario-mai-image MAI Image: in-image typography, quoted copy prompts, instruction editing (preserve first, one change), per-editor source input shapes, edit cost split
scenario-seedream Seedream images: member selection (Pro, Lite, 4.5, Layerize), per-member sizing contracts, in-image text, sequence sets, layer splits, cost
scenario-gemini-image Gemini image (Nano Banana): member choice (Flash, Pro, Lite), instruction editing, reference roles, video stills, Search grounding, cost
scenario-reve Reve image: v2.1 vs Remix selection, frame-tag reference wiring, maskless instruction edits, per-member caps and cost
scenario-ideogram Ideogram images: member selection (4.5 typography and edits, Precise Edit, native transparency, layerize text, character, remove background), the 4.5 quality price ladder and sizes, edits that keep the exact canvas, expansion off for exact copy
scenario-grok-imagine-image Grok Imagine images: text-to-image and instruction editing, exact in-image typography, quoted copy rules, aspect ratio traps, quality and cost tiers
scenario-luma-image Luma Uni-1 images: create vs edit mode, role-labeled references, web search grounding, rendered text, cost

Video model families

The top video families in depth: conditioning modes, native audio, editing and extension, and per-member caps and costs.

Skill Use it for
scenario-minimax-video MiniMax Hailuo video: H3 keyframe vs reference modes, bracketed camera commands, native audio prompting, 2.3 duration coupling, cost
scenario-gemini-omni Gemini Omni video: member selection (first frame, references, edit, extend), prompted native audio, identity from references, motion-locked restyles
scenario-grok-imagine-video Grok Imagine video: one member per mode (first frame, @image references, edit, extend), prompted audio and dialogue, resolution and preprocessing caps
scenario-veo Veo video: mode selection (first frame, transitions, references, extend), asset or style references, prompt-directed native audio, tier costs
scenario-seedance Seedance video: mode selection (first frame, references, edit, extend), conditioning traps, native sound, cost
scenario-kling Kling video: picking a member across V3, O1, and 2.6 (multi-shot, elements, editing, motion control, lipsync, avatar), audio exclusivity, tier cost
scenario-vidu Vidu video: tier and mode selection (text, image, start/end frames, references), per-tier caps, two prompt shapes, music toggle traps
scenario-wan Wan video: member-per-job selection (T2V, I2V, edit, Animate, reframe, outpainting), parameter drift across generations, multi-shot prompts, audio sources
scenario-runway Runway video: Gen4.5 generation (text, first frame), Aleph 2 footage edits (swap, remove, restyle), keyframe pinning, aspect ratio traps, cost
scenario-luma-video Luma Ray video: member routing (generate, edit, reframe, modify), option vetoes (10s, loop, HDR, anchors), twin editor ladders, cost

Audio model families

The top audio families in depth: music, covers and stems, sound effects, speech, dubbing, and video scoring.

Skill Use it for
scenario-minimax-music MiniMax music: vocal songs from a tagged lyric sheet, auto lyrics, instrumental mode, melody-keeping covers, character-count cost
scenario-elevenlabs ElevenLabs audio: picking the member (TTS, music, SFX, dubbing, re-voicing, isolation), voice and tag rules, song section grammar, cost
scenario-ace-step ACE-Step music: one member per mode, Turbo vs Quality lanes, lyric sheet tags, cover strength, repaint windows, stem edits
scenario-sonilo Sonilo audio: SFX and music from text or video, standalone track vs muxed clip, segment prompts, keep-speech scoring, cost

3D model families

The top 3D families in depth: mesh generation, retexture and rigging toolchains, portraits, and explorable worlds and splats.

Skill Use it for
scenario-meshy Meshy 3D: generate from image, multi-view, or text, then retexture, remesh, UV unwrap, rig, or animate; texture precedence, Ultra mode, polycount traps
scenario-rodin Rodin 3D: member selection (image-to-3D, text-to-3D, Fast lanes, Bang! mesh splitting), full versus Fast parameter dialects, topology and tier traps, cost
scenario-sparc3d Sparc3D image-to-3D: ordered multi-view input, mesh vs textured output, per-member resolution spellings, face budgets, long-job waits
scenario-3d-worlds 3D worlds and splats: member choice by input (text, image, pano, multi-view, video, object), Marble draft-then-upgrade seed reuse, HY World skybox-to-splat pipeline, long-job patience

Expert tools: ZBrush

DCC software. A lead and eight specialists that drive Maxon ZBrush 2026 through its agent bridge: sculpting, characters and creatures, stylized work, hard surface, polypaint and renders, posing and 3D print, retopology and export, automation. The bridge was proven live; full live tests of every skill are still pending.

Skill Use it for
scenario-zbrush-expert ZBrush lead: the agent bridge (launch, scripted strokes, dialog-free export), ZBrush Python and ZScript, review renders, 2026 traps, handoffs to the specialists
scenario-zbrush-automation ZBrush automation: batch jobs over OBJ or ZTL folders, ZBrush Python and ZScript, macros, UV Master, Decimation Master, Multi Map Exporter, GoZ round trips
scenario-zbrush-character-creature Realistic heads, bodies, and creatures in ZBrush: anatomy and landmarks, skin, pores, wrinkles and scales, subdivision and HD Geometry planning
scenario-zbrush-hard-surface Hard surface in ZBrush: ZModeler, Dynamic Subdivision and creasing, Live Boolean, Knife and Slice curves, IMM, ArrayMesh, NanoMesh, Panel Loops
scenario-zbrush-paint-render Polypaint and renders in ZBrush: color zones, cavity and AO passes, Spotlight, baking to texture or vertex color, BPR or Redshift, turntables
scenario-zbrush-pose-print Posing and 3D print in ZBrush: Transpose Master, Gizmo posing with masks, ZSphere rigs, print scale, hollowing, wall thickness, drain holes
scenario-zbrush-retopology-export Sculpt, scan, or AI mesh to production topology and files in ZBrush: ZRemesher and guides, Retopo brush, Project All, UVs, normal and displacement maps, export
scenario-zbrush-sculpting Organic sculpting in ZBrush: primary and secondary forms, DynaMesh, Sculptris Pro or subdivision levels, core brushes, masks and polygroups
scenario-zbrush-stylized Stylized characters, collectibles, and toys in ZBrush: shape language, deliberate exaggeration, crisp planes through subdivision, silhouette reads

Expert tools: Blender

DCC software. A lead and twelve specialists that drive Blender 5.2 through Python, headless or in a live session: sculpting, retopology, UVs and baking, shading, hair, rigging, animation, previs, Geometry Nodes, lighting, Grease Pencil, hard surface. Test suites pass headless on Blender 5.2.1.

Skill Use it for
scenario-blender-expert Blender lead: Python headless or through a live MCP bridge, the expert review loop, the shared review and mesh-audit toolkit, Blender 5.2 API traps
scenario-blender-animation Blender animation: cycles, jumps, acting and lip sync, stepped blocking to spline and polish, timing and spacing, graph editor, slotted actions and NLA
scenario-blender-geometry-nodes Geometry Nodes: procedural modeling, scattering, curves and loops, simulation zones, 5.2 physics, closures and bundles, node-group assets
scenario-blender-grease-pencil Grease Pencil in Blender 5.x: 2D and 2.5D illustration, frame-by-frame and cutout animation, fills, interpolation, Line Art, strokes on meshes
scenario-blender-hair Hair and fur with hair curves: hairstyles, animal fur, Essentials hair nodes, density masks and partings, hair cards and mesh hair for games
scenario-blender-hard-surface Hard surface in Blender: booleans and cutters, bevels, weighted normals, support loops and creases, fixing smeared or pinched shading
scenario-blender-lighting-rendering Blender lighting and rendering: motivated and three-point setups, HDRI and sun, EEVEE vs Cycles, noise and leaks, AgX color management, passes and compositing
scenario-blender-previs-storyboard Script to previs in Blender: beats to shot list, cameras and lenses, staging and screen direction, cuts and camera moves, storyboards and animatics
scenario-blender-retopology Retopology in Blender: dense sculpt, scan, or AI mesh to clean topology for animation, subdivision, or a game low poly, loop and pole placement
scenario-blender-rigging Rigging in Blender: Rigify metarigs, automatic weights and weight fixes, IK/FK, foot roll, twist bones, drivers and custom properties
scenario-blender-sculpting Sculpting heads and characters in Blender: blockout from primitives, planes and landmarks, stylized and realistic faces, remesh or multires resolution
scenario-blender-texturing-shading Texturing and shading in Blender: PBR from texture sets, procedural materials, wear and grime, triplanar mapping, skin and eyes, stylized looks
scenario-blender-uv-baking UVs and baking in Blender: seams, packing, texel density, UDIMs, normal, AO, curvature, and ID bakes from high poly or Multires, fixing bad bakes

Expert tools: Maya

DCC software. A lead and ten specialists that drive Autodesk Maya 2027 through Python, batch or live: modeling, retopology and UVs, rigging, skinning, animation, groom, FX, look dev, Arnold lighting and rendering, pipeline scripting.

Skill Use it for
scenario-maya-expert Maya lead: maya.cmds and OpenMaya 2.0, mayapy batch jobs, a commandPort or MCP bridge into a live Maya, scene validation, Maya 2027 traps
scenario-maya-animation Maya animation: cycles, jumps, heavy lifts, acting and lip sync, stepped blocking to spline and polish, Graph Editor, layers, mocap cleanup, game clips
scenario-maya-deformation Skinning in Maya: binding and weight painting, Skin Tools or ngSkinTools layers, fixing pinching and volume loss, weights for Unreal or Unity
scenario-maya-fx Maya FX: nCloth and Nucleus, nParticles, Bifrost smoke, fire, liquids, and MPM, MASH scattering
scenario-maya-groom Grooming with XGen: scalp hair, brows, lashes, and fur, guides, clumps, and density maps, aiStandardHair, hair that moves
scenario-maya-lighting-rendering Maya lighting and rendering with Arnold: hero, character, and sequence lighting, noise and fireflies, AOVs and light groups, denoising, color management
scenario-maya-lookdev Look dev in Maya with Arnold: OpenPBR or aiStandardSurface, Substance and UDIM texture sets, color spaces, normal and displacement fixes, skin, metal, glass
scenario-maya-modeling Maya modeling: hard-surface props and vehicles, game-ready or SubD models, base meshes, support loops vs bevels vs creases, scene cleanup
scenario-maya-pipeline-scripting Maya pipeline code: mayapy batch jobs, scene validation and fixes, FBX for Unreal or Unity, Alembic, USD, references, PySide6 tools
scenario-maya-retopology-uv Retopology and UVs in Maya: sculpt, scan, or AI mesh to animation-ready or game-ready topology, Quad Draw, deformation tests, UV layout
scenario-maya-rigging Rigging in Maya: joint placement and orientation, IK/FK switching and matching, space switching, foot roll, spline spines, matrix rigging, controls

Expert tools: Unreal Engine

Game engine. A lead and nine specialists that drive Unreal Engine 5.8 on macOS through Editor Python, headless jobs, and Epic’s Unreal MCP server: world building, materials, lighting and rendering, gameplay, animation, cinematics, VFX, pipeline automation, performance.

Skill Use it for
scenario-unreal-expert Unreal lead: Editor Python, headless UnrealEditor-Cmd jobs, Epic’s Unreal MCP server, the Remote Control API, console commands, 5.8 traps
scenario-unreal-animation Unreal animation: skeletal import, IK Rig and Retargeter, Motion Matching and Pose Search, root motion, foot IK, Control Rig
scenario-unreal-cinematics Unreal cinematics with Sequencer: shot lists, master and shot sequences, cameras and lenses, per-shot lighting, Movie Render Graph output
scenario-unreal-gameplay Unreal gameplay: characters and abilities, enemy AI, HUD, Blueprint vs C++, GAS, StateTree vs Behavior Tree, Enhanced Input, replication
scenario-unreal-lighting-rendering Unreal lighting and rendering: physical units and exposure, Lumen, MegaLights, virtual shadow maps, sky and fog, post process, path tracer
scenario-unreal-materials Unreal materials: master materials and instances, Substrate, glass and emissives, decals, landscape layers and RVT, toon shading, shader permutations
scenario-unreal-performance Unreal performance: frame budgets, CPU vs GPU bound, hitches and PSO stutter, GC spikes, Lumen, Nanite, VSM, and Niagara cost, profiling
scenario-unreal-pipeline-automation Unreal pipeline: bulk FBX, USD, OBJ, or glTF import from Maya, ZBrush, or Blender, Editor Python tools, Interchange, naming and validation, cook and package
scenario-unreal-vfx Unreal VFX: Niagara systems (fireballs, trails, impacts, smoke, sparks), Niagara fluids, scalability and pooling, Chaos destruction
scenario-unreal-world-building Unreal levels and open worlds: World Partition, Data Layers, Level Instances, HLOD, landscape, foliage, PCG scatter, Nanite

Expert tools: Unity

Game engine. A lead and thirteen specialists that drive Unity 6.3 LTS on macOS through batch mode, a live editor, and command-line builds: architecture, gameplay, 2D, animation, UI, VFX, shaders, rendering and lighting, world building, performance, mobile, Web, pipeline automation. Every procedure was run live in Unity 6.3.

Skill Use it for
scenario-unity-expert Unity lead: batch mode and -executeMethod jobs, a live editor over the Unity CLI, MCP servers, the Test Framework, command-line builds, proof by capture
scenario-unity-2d Unity 2D in URP: sprite import and PPU, atlases, Tilemaps and Rule Tiles, 2D lights, 2D animation, platformer and top-down controllers
scenario-unity-animation Unity animation and cameras: humanoid import and retargeting, Animator Controllers and blend trees, root motion, Animation Rigging, Timeline, Cinemachine 3
scenario-unity-architecture Unity C# architecture: ScriptableObject data, events and services, inventory, health, save and load, Input System, Awaitable, assembly definitions, Git and LFS
scenario-unity-gameplay Unity gameplay: enemy AI, NavMesh and agents, state machines and behavior trees, projectile physics, collision layers, CharacterController vs Rigidbody
scenario-unity-mobile Unity on Android and iOS: frame and thermal budgets, texture compression, touch controls and safe areas, startup time, AAB and signing
scenario-unity-performance Unity performance: frame spikes and hitches, GC, draw and SetPass calls, CPU vs GPU bound, Profiler, Memory Profiler, Frame Debugger, GPU Resident Drawer
scenario-unity-pipeline-automation Unity content pipeline: AssetPostprocessor import rules, prefab and scene generation from script, Addressables, content-validation tests, CI builds
scenario-unity-rendering-lighting Unity rendering and lighting: URP setup and quality tiers, sun and sky, lightmaps and Adaptive Probe Volumes, reflection probes, shadow and bake fixes
scenario-unity-shaders Unity shaders in URP: HLSL, Shader Graph water, toon, dissolve, and outline, renderer features on Render Graph, compute shaders, variants and stripping
scenario-unity-ui Unity game UI: menus, settings, HUD and health bars, uGUI vs UI Toolkit, scaling from phone to 4K, layout groups, UXML and USS
scenario-unity-vfx Unity VFX: explosions, projectiles, spells, and smoke with the Particle System or VFX Graph, overdraw and mobile cost
scenario-unity-web Unity on the Web: WebGL and Web build settings, compression and server headers, build size and load time, portal limits, Addressables on the Web
scenario-unity-world-building Unity levels and open worlds: terrain from code or heightmaps, procedural islands, foliage rules, ProBuilder graybox, modular kits, landmarks, spline roads

Expert tools: Godot

Game engine. A lead and thirteen specialists that drive Godot 4.7 on macOS through headless jobs, windowed captures, GUT and gdUnit4 tests, and command-line exports: architecture, gameplay, 2D, 3D worlds, animation, UI, VFX, shaders, rendering and lighting, audio, multiplayer, performance and export, pipeline automation. Every procedure was run live in Godot 4.7.2.

Skill Use it for
scenario-godot-expert Godot lead: headless --script jobs, --import and --check-only, windowed captures, GUT tests, command-line exports, MCP into an editor, proof by capture
scenario-godot-2d Godot 2D: platformer and top-down controllers, TileMapLayer and terrains, pixel-perfect stretch and cameras, 2D lights, y-sort, parallax, AI-generated sprites
scenario-godot-3d-world Godot 3D levels: third-person and FPS controllers, CSG blockout, GridMap, terrain, MultiMesh scatter, streaming, Jolt physics, GLB imports
scenario-godot-animation Godot animation: AnimationPlayer and RESET, AnimationTree state machines and blend spaces in code, Mixamo retargeting, root motion, IK, cutscenes
scenario-godot-architecture Godot code structure: scenes and nodes, signals and event bus autoloads, custom Resources, components, save and load, InputMap rebinding, typed GDScript
scenario-godot-audio Godot audio: buses and effects, volume sliders, combat with hundreds of enemies, 3D sound and reverb zones, adaptive and interactive music, SFX variation
scenario-godot-gameplay Godot gameplay: enemy AI that patrols, chases, and attacks, state machines, behavior trees, NavigationAgent3D, hitbox combat, dialogue, procedural dungeons
scenario-godot-multiplayer Godot multiplayer: ENet and WebSocket host and join, RPCs, MultiplayerSpawner and Synchronizer, authority, lag, lobbies, dedicated servers
scenario-godot-performance-export Godot performance and shipping: profiling and monitors, CPU vs GPU bound, hitches, phones overheating, macOS, Web, Android, and iOS exports
scenario-godot-pipeline-automation Godot pipeline: batch GLB import and naming rules, import presets and post-import scripts, editor plugins, @tool, gdUnit4 and GitHub Actions CI
scenario-godot-rendering-lighting Godot rendering: Forward+, Mobile, or Compatibility, SDFGI, VoxelGI, and lightmaps, environment and fog, shadows, light leaks, quality tiers
scenario-godot-shaders Godot shaders: .gdshader spatial, canvas_item, particles, and sky code, VisualShader in code, toon water, dissolve, outlines, stencil, post-processing
scenario-godot-ui Godot game UI: main menu, settings, HUD and health bars, Control layout, containers and anchors, themes, scaling to any screen, gamepad focus, localization
scenario-godot-vfx Godot VFX and game feel: GPUParticles explosions, fireballs with trails, impacts, sparks and smoke, hit stop, screen shake, particle cost on phones

Example prompts

Once the skills are installed and the MCP server is connected, ask your agent things like:

  • “Generate four style-matched potion icons with transparent backgrounds for my RPG inventory”
  • “Make a seamless brick texture, then upscale it to 2048 without breaking the tiling”
  • “Turn this concept sketch into a 3D prop and let me preview it before I export the GLB”

What is an Agent Skill?

A skill is a SKILL.md file with procedural knowledge an agent loads on demand, defined by the open Agent Skills specification. The skills CLI installs these files into 70+ agents, and the ecosystem directory lives at skills.sh.

Contributing

See CONTRIBUTING.md for the contribution workflow, and AGENTS.md for the authoring contract, the public-content policy, validation, and the application-testing bar. One-time setup after cloning: pnpm install (installs commitlint, cspell, prettier, and the husky git hooks). pnpm run validate runs the same content checks CI runs; commit messages and the PR title are linted separately with commitlint. PRs welcome; PR titles follow Conventional Commits since they become the squash commit header on main.

Every script shipped with a skill has a test suite in tests//; pnpm test runs them all (CI does too). Suites need Python 3.11+ with any tests//requirements.txt dependencies installed, plus ffmpeg on PATH where a suite uses it. Python suites use stdlib unittest, TypeScript suites use vitest.

License

MIT

View this README on GitHub

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安装

npx skillfish add scenario-labs/skills