
ray-amjad/peer-sessions
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A Claude Code skill for running a fleet of sessions on one machine and making them talk to each other with SendMessage.
Обзор
A Claude Code skill for running a and making them talk to each other with SendMessage. Claude Code 2.1.224 added cross-session messaging: one session can send a message to another, and that message arrives as a in the receiving session. This skill turns that primitive into a working loop — spawn a fleet, hand out briefs, collect the replies, and tear it down when you ask. Or copy this folder into ~/.claude/skills/peer-sessions/. - Claude Code on macOS or Linux. Older builds publish no messaging socket, so a session is alive but no other session can reach it. - cmux for the spawn scripts. The messaging itself needs no terminal multiplexer — only the fleet layout does. Then send each peer a brief that ends with your own address, and stop. A peer reply is the notification — it wakes you as a new turn, so a poll loop only burns tokens. --placement decides the layout. The script prints the matching teardown commands, so you never close more than you made.
README
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peer-sessions
A Claude Code skill for running a fleet of Claude Code sessions on one machine and making them talk to each other with SendMessage.
Claude Code 2.1.224 added cross-session messaging: one session can send a message to another, and that message arrives as a user prompt in the receiving session. This skill turns that primitive into a working loop — spawn a fleet, hand out briefs, collect the replies, and tear it down when you ask.
Install
npx skills@latest add ray-amjad/peer-sessions
Or copy this folder into ~/.claude/skills/peer-sessions/.
Requirements
- Claude Code 2.1.224 or newer on macOS or Linux. Older builds publish no messaging socket, so a session is alive but no other session can reach it.
cmuxfor the spawn scripts. The messaging itself needs no terminal multiplexer — only the fleet layout does.
The loop
spawn a fleet → send a brief to each peer → end your turn → replies arrive as new user turns → hand back the teardown
python3 ~/.claude/skills/peer-sessions/scripts/spawn-fleet.py --placement window \
orbits:/tmp/lab/orbits planets:/tmp/lab/planets sun:/tmp/lab/sun
window F8464A83-... (new)
+ orbits uds:/tmp/cc-socks/17466.sock
+ planets uds:/tmp/cc-socks/17398.sock
+ sun uds:/tmp/cc-socks/17585.sock
3 ready in 10s.
Then send each peer a brief that ends with your own address, and stop. A peer reply is the notification — it wakes you as a new turn, so a poll loop only burns tokens.
Where the fleet appears
--placement decides the layout. The script prints the matching teardown commands, so you never close more than you made. Teardown is off by default — the fleet stays alive, with its context, until you ask for it to go.
| Placement | Where the peers land | Pick it when |
|---|---|---|
split |
new panes beside your own pane, in your workspace | 1-3 peers, short work, you want to watch them. Your pane keeps the focus. |
workspace (default) |
new workspaces in your window | 3+ peers, or work that runs for minutes. Your current screen stays clean. |
window |
a new window, with the workspaces inside it | a big fleet, a screen recording, or a second monitor. |
--direction right|left|up|down places each new pane, --focus true|false decides whether the UI moves to the fleet, and --per-workspace 1 gives every session its own workspace. See references/placement.md.
What is in the box
| File | Contents |
|---|---|
SKILL.md |
The happy path: spawn, brief, end turn, hand back the teardown |
references/placement.md |
Every spawn flag, the placement edge cases, teardown syntax |
references/manual-rig.md |
The cmux object model, --id-format, manual layouts, --fork-session |
references/troubleshooting.md |
The four message checkpoints, the version wall, stale sockets, CLI traps |
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Установка
npx skillfish add ray-amjad/peer-sessions