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redseb/rpgmaker-mz-mcp

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27 stars 6 forks Качество 79 Тренд 20MIT

MCP server for RPG Maker MZ

Обзор

that let an AI assistant read and write an RPG Maker MZ project directly — actors, classes, skills, items, equipment, states, enemies, troops, common events, maps, tiles, tilesets, events, and system settings — instead of hand-editing everything in the editor. "Add a town under the world map, paint it with grass, and drop in a shopkeeper who sells potions" → done, in-project, no editor clicks. — installs the server and the authoring skills as one plugin: You'll be prompted for your RPG Maker MZ project directory (optional — you can also just ask Claude to set_project later). — the server is on npm; no clone or build needed: — either the JSON config above, or download the one-click rpgmaker-mz-mcp.mcpb bundle from Releases and open it with Claude Desktop. New here? Read SETUP.md for the full walkthrough and EXAMPLES.md for end-to-end recipes.

README

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Quick start

Claude Code (recommended) — installs the server and the authoring skills as one plugin:

claude plugin marketplace add Redseb/rpgmaker-mz-mcp
claude plugin install rpgmaker-mz@rpgmaker-mz-mcp

You’ll be prompted for your RPG Maker MZ project directory (optional — you can also just ask Claude to set_project later).

Any other MCP client — the server is on npm; no clone or build needed:

{
  "mcpServers": {
    "rpgmaker-mz": {
      "command": "npx",
      "args": ["-y", "rpgmaker-mz-mcp@latest"],
      "env": { "RPGMAKER_PROJECT_PATH": "/path/to/your/rpgmaker/project" }
    }
  }
}

Claude Desktop — either the JSON config above, or download the one-click rpgmaker-mz-mcp.mcpb bundle from Releases and open it with Claude Desktop.

New here? Read SETUP.md for the full walkthrough and EXAMPLES.md for end-to-end recipes.

Contents

Capabilities

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Установка

npx -y rpgmaker-mz-mcp@latest
Новичок в MCP? Начните с руководства на mcpskill.org →

Конфигурация

{ "mcpServers": { "rpgmaker-mz": { "command": "npx", "args": ["-y", "rpgmaker-mz-mcp@latest"], "env": { "RPGMAKER_PROJECT_PATH": "/path/to/your/rpgmaker/project" } } } }