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zate/cc-godot

Developer tools

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19 stars 품질 58 트렌드 10

A comprehensive Claude Code plugin for Godot game development with namespaced commands, intelligent agents, and automated environment setup.

개요

A comprehensive Claude Code plugin for Godot game development with namespaced commands, intelligent agents, and automated environment setup. - - /gd:setup, /gd:init-game, /gd:run, /gd:stop - - Interactive AI-assisted game design - - Automatic activation for Godot-specific questions - - Automatic checks on session start - - Seamless integration with Godot MCP server 1. (4.5.1+) - Download 2. (18+) - Required for Godot MCP server 3. - Clone and build: The plugin will be available with the namespace /gd:* 2. This will: - Auto-detect Godot installation - Verify Godot MCP server is built - Create .mcp.json configuration in your project - Validate everything is working 3. (required for MCP changes to take effect) 4. Launches an interactive planning agent that will: - Ask about your game (2D/3D, genre, mechanics, etc.

README

원문 README의 일부입니다. 원문 보기.

Godot Development Plugin for Claude Code

A comprehensive Claude Code plugin for Godot game development with namespaced commands, intelligent agents, and automated environment setup.

Features

  • 🎮 Namespaced Commands - /gd:setup, /gd:init-game, /gd:run, /gd:stop
  • 🤖 Game Planning Agent - Interactive AI-assisted game design
  • 🧠 Godot Expertise Skill - Automatic activation for Godot-specific questions
  • 🔧 Environment Validation - Automatic checks on session start
  • 📦 MCP Integration - Seamless integration with Godot MCP server

Installation

Prerequisites

  1. Godot Engine (4.5.1+) - Download
  2. Node.js (18+) - Required for Godot MCP server
  3. Godot MCP Server - Clone and build:
    git clone  ~/projects/godot-mcp
    cd ~/projects/godot-mcp
    npm install
    npm run build
    

Install the Plugin

  1. Add the Godot Game Development marketplace

    From Claude Code in any directory:

    /plugin marketplace add https://github.com/your-username/godot-claude-plugin
    

    Or for local development:

    /plugin marketplace add /absolute/path/to/godot-claude-plugin
    
  2. Install the plugin

    /plugin install gd@godot-gamedev
    

    The plugin will be available with the namespace /gd:*

Quick Start

  1. Open your Godot project in Claude Code

    cd my-godot-game
    claude .
    
  2. Run setup to configure the environment

    /gd:setup
    

    This will:

    • Auto-detect Godot installation
    • Verify Godot MCP server is built
    • Create .mcp.json configuration in your project
    • Validate everything is working
  3. Restart Claude Code (required for MCP changes to take effect)

  4. Initialize a new game (optional)

    /gd:init-game
    

    Launches an interactive planning agent that will:

    • Ask about your game (2D/3D, genre, mechanics, etc.)
    • Generate a comprehensive game design document
    • Create project folder structure
    • Set up initial scenes
  5. Start developing!

    /gd:run    # Test your game
    /gd:stop   # Stop the game
    

Available Commands

Command Description
/gd:setup Configure Godot development environment and MCP server
/gd:init-game Interactive game planning and project initialization
/gd:run Launch the game for testing
/gd:stop Stop the running game instance

Plugin Components

Commands (commands/)

Slash commands for common Godot workflows with the /gd: namespace.

Agents (agents/)

  • game-planner - Interactive game design assistant that asks questions and creates comprehensive game plans

Skills (skills/)

  • godot-dev - Godot Engine expertise that automatically activates when you ask Godot-related questions

Hooks (hooks/)

GitHub에서 전체 README 보기

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