
molochdagod/dungeon-crawler-quest
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Grudge Warlords - Voxel MOBA & Dungeon Crawler Game Engine
개요
· Grudge Studio Dark fantasy MMO with Open World, 5v5 MOBA, Dungeon Crawler, Voxel Sandbox, Arena Fighter, 3D Dungeon, and Genesis Island modes. Built with React + Three.js + BabylonJS 9. dungeon-crawler-quest.vercel.app · grudgewarlords.com api.grudge-studio.com · id.grudge-studio.com · grudge-objectstore.pages.dev - 4000×4000 map with 3 lanes, towers, Nexus objective - 26 heroes across 6 races and 4 classes - Minion waves, jungle camps, gold economy, item shop - Fog of war, ability leveling, KDA scoring - 10 procedural floors, boss fights, traps, chests - Recursive shadowcasting line-of-sight - Enemy AI heroes with patrol/chase/attack/retreat behavior - Inventory and loot system - Three.js + Cannon-ES physics sandbox with voxel characters - 23 tools (hand, pistol, RPG, C4, bat, phys gun, build, paint, freeze, weld, rope, hinge, motor, etc.
README
원문 README의 일부입니다. 원문 보기.
Dungeon Crawler Quest — Grudge Warlords
Created by Racalvin The Pirate King · Grudge Studio
Dark fantasy MMO with Open World, 5v5 MOBA, Dungeon Crawler, Voxel Sandbox, Arena Fighter, 3D Dungeon, and Genesis Island modes. Built with React + Three.js + BabylonJS 9.Live: dungeon-crawler-quest.vercel.app · Hub: grudgewarlords.com
Backend: api.grudge-studio.com · Auth: id.grudge-studio.com · ObjectStore: grudge-objectstore.pages.dev
Game Modes
MOBA (5v5)
- 4000×4000 map with 3 lanes, towers, Nexus objective
- 26 heroes across 6 races and 4 classes
- Minion waves, jungle camps, gold economy, item shop
- Fog of war, ability leveling, KDA scoring
Dungeon Crawler
- 10 procedural floors, boss fights, traps, chests
- Recursive shadowcasting line-of-sight
- Enemy AI heroes with patrol/chase/attack/retreat behavior
- Inventory and loot system
Voxel Sandbox (/sandbox)
- Three.js + Cannon-ES physics sandbox with voxel characters
- 23 tools (hand, pistol, RPG, C4, bat, phys gun, build, paint, freeze, weld, rope, hinge, motor, etc.)
- 10 compound props (crate, barrel, sofa, chair, table, barrier, dumpster, hydrant, vending, pallet)
- Constraint system (LockConstraint, DistanceConstraint, HingeConstraint with motors)
- Spawn menu (Q key) for placing props at crosshair
- LMB spawns boxes, RMB spawns bouncy balls, explosions, freeze/unfreeze
- World save/load to Grudge R2 cloud storage
- WASD over-the-shoulder controller with jump, sprint, combat/harvest toggle
Arena Fighter (/arena)
- 1v1 voxel combat with frame-data hitbox system
- 6 attack types: punch, kick, headbutt, dropkick, grab, block
- Active hitbox frames with per-move damage, range, and type
- CPU AI opponent with random race/class
- HP bars, 60-second timer, camera shake, hit/block particles
- Stats derived from Grudge character attributes (speed, power, reach)
3D Dungeon Crawler (/dungeon3d)
- Procedural 3D dungeon rooms with voxel walls, floors, and door gaps
- Voxel NPC enemies (Orc/Undead Warriors and Worgs) with chase AI
- Destructible physics props (crates, barrels) via Cannon-ES
- Player torch light that follows character through dark rooms
- Floor progression with scaling enemy HP
- Over-the-shoulder camera with WASD + melee combat
Open World MMO
- 16000×16000 island-based world with 16+ zones, day/night cycle, dynamic weather
- Heightmap terrain system with 6 terrain layers (grass, sand, stone, snow, volcanic, water)
- Road carving, spawn zones, and walkability grid baked from heightmap
- Boat system with 3 tiers (Raft, Sloop, Galleon), dock generation, mount/dismount mechanics
- A* pathfinding on 40px grid with octile heuristic, path smoothing, LOS checks, patrol routes
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설치
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