HP

hpdkhoa/poselab-mcp

Developer tools

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Measured spatial answers for posing first-person arms and a rifle in Blender, over MCP.

개요

Measured spatial answers for posing first-person arms and a rifle in Blender. Models are weak at judging 3D space from pictures: which side of a rifle faces the eye, whether a finger sits inside the receiver, whether any turn of the gun can ever show its ejection port. Pose Lab gives a model numbers instead. It reports positions in named frames and how deep anything clips. It measures how squarely a surface faces the eye and what the eye can see. Its solver searches rifle moves against goals and reports which goals no move can meet. For animation, it scans a clip frame by frame against the same checks and mends what fails. I built it while hand-making chamber checks for my first-person shooter. One question took me several full Blender runs: can turning the rifle show its ejection port to the eye? With Pose Lab it is one solve call. On my game's AK rig, turning alone met the goal in 0 of 60 samples. That is a fact of the geometry: the eye looks along the barrel.

README

원문 README의 일부입니다. 원문 보기.

Pose Lab

Measured spatial answers for posing first-person arms and a rifle in Blender.

Models are weak at judging 3D space from pictures: which side of a rifle faces the eye, whether a finger sits inside the receiver, whether any turn of the gun can ever show its ejection port. Pose Lab gives a model numbers instead. It reports positions in named frames and how deep anything clips. It measures how squarely a surface faces the eye and what the eye can see. Its solver searches rifle moves against goals and reports which goals no move can meet. For animation, it scans a clip frame by frame against the same checks and mends what fails.

I built it while hand-making chamber checks for my first-person shooter. One question took me several full Blender runs: can turning the rifle show its ejection port to the eye? With Pose Lab it is one solve call. On my game’s AK rig, turning alone met the goal in 0 of 60 samples. That is a fact of the geometry: the eye looks along the barrel. Turning and moving the rifle met each goal on its own, but no sample of 400 met all four goals together. So that check needs a new hand pose, not only a new rifle position. On the built-in sample rig, turning alone also met the port goal in 0 of 60 samples, and turning and moving met every goal in 9 s.

What it gives a model

Tool Answers
list_rigs, load_rig, describe the rigs, the frames, the sign rules, named points, clips, moving parts
pose_idle, pose_clip, move_part, snapshot put the rig in a pose: a clip at a time, the carrier drawn back, saved poses
GitHub에서 전체 README 보기

설치

uvx poselab-mcp
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설정

{ "mcpServers": { "poselab": { "command": "uvx", "args": ["poselab-mcp"], "env": { "POSELAB_BLENDER": "C:/Program Files/Blender Foundation/Blender 5.2/blender.exe" } } } }