
hanjo92/unity-mcp-ui-layout
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Unity MCP UI layout skill and prompt pack for Codex, Claude, and Google Antigravity
概要
Reusable Unity UI workflow rules for unity-mcp, packaged as a Codex skill with adapters for other LLM platforms. Create a neutral layer-to-layout tree from a mockup, screenshot, structured export, or target resolution, then implement it with the selected UI stack's layout, reuse, scaling, and verification mechanisms. Establish top-level region ownership before leaf details, reuse repeated structures, and keep single-image resources intact unless runtime behavior requires a split. 1. Open unity-mcp-ui-layout/SKILL.md for the canonical workflow. 2. Choose the UI stack first, before realization: UGUI or UI Toolkit. 3. Choose the change mode: repair an existing screen or build a new one. 4. For a new screen or redesign, resolve open design and structure choices through sequential questions, then agree on the neutral layer-to-layout tree. Carry forward prior answers. 5. With a mockup, inspect and reuse suitable project images.
README
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Unity MCP UI Layout
Reusable Unity UI workflow rules for unity-mcp, packaged as a Codex skill with adapters for other LLM platforms.
Create a neutral layer-to-layout tree from a mockup, screenshot, structured export, or target resolution, then implement it with the selected UI stack’s layout, reuse, scaling, and verification mechanisms. Establish top-level region ownership before leaf details, reuse repeated structures, and keep single-image resources intact unless runtime behavior requires a split.
Current release: v0.7.0 · Changelog
Start Here
- Open
unity-mcp-ui-layout/SKILL.mdfor the canonical workflow. - Choose the UI stack first, before realization:
UGUIorUI Toolkit. - Choose the change mode: repair an existing screen or build a new one.
- For a new screen or redesign, resolve open design and structure choices through sequential questions, then agree on the neutral layer-to-layout tree. Carry forward prior answers.
- With a mockup, inspect and reuse suitable project images. For missing roles, ask about generation and generate only with an available image-generation skill and usable execution path. Without that skill, skip both even if a standalone image tool exists. Honor explicit layout-only requests.
- For Stitch HTML/CSS, Figma node-tree exports,
DESIGN.md, or design tokens, identify hierarchy sources and style sources before editing. - Choose a task from
examples/README.md, follow the agent runbook, or consult the reference index for a specific rule or failure mode.
For a small first exercise, use the first layout pass example. Natural requests such as “build this Unity UI from the attached UI mockup” or “create Unity UI prefabs from this design screenshot” should activate the skill without naming it explicitly.
The workflow favors stable structure, scoped changes, and explicit verification. Small widget adjustments do not need every planning step.
The execution contract standardizes routing, review authority, coordinates, and completion verdicts. The installable skill includes its plan template and Ruby validator; the repository-level template is a synchronized compatibility copy. This makes decisions and plan checks repeatable, without promising identical pixels across models or Unity versions.
Planning and Image Resources
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インストール
npx skillfish add hanjo92/unity-mcp-ui-layout