
forgeax-games/forgeax-engine
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Public stable source snapshots of ForgeaX Engine
概要
ForgeaX is a TypeScript game engine with . Data, lifecycles, APIs, and tools serve one goal: help AI understand the system, act precisely, inspect results, and repair failures. Complete more verified game-development work with less context, fewer failed attempts, and shorter feedback cycles. Efficiency means , accounting for diagnosis and rework, context, and tool round trips. Screenshots, structural checks, and real GPU execution answer different questions. CPU captures cannot substitute for GPU performance measurements. Avoid duplicate state, extra lifecycles, and implicit branches. See the AI-first design axiom and module ownership map for the full constraints. Runtime assembles services, Render maintains render projections, and build tools produce resources. ECS World owns entities, components, relationships, resources, and time. Systems declare access and scheduling in Update / FixedUpdate. Scene owns hierarchy and transforms; State owns state-scoped entity lifetimes.
README
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Language: English · 简体中文
ForgeAX Engine
AI-native TypeScript game engine — turn ideas into playable games.
AI agents are its primary users. Data, lifecycles, APIs, and tools serve one goal: help AI understand the system, act precisely, inspect results, and repair failures.
Showcase · Features · Get started · AI efficiency · Architecture · Explore
[!IMPORTANT] Efficiency is the goal; design is the method. Complete more verified game-development work with less context, fewer failed attempts, and shorter feedback cycles.
Made with ForgeAX
Games built on the engine, authored through the forgeax CLI and an AI-first workflow.
推奨ツール
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インストール
npx skillfish add forgeax-games/forgeax-engine