
cometworks/skills
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Skill library for Space Engineers plugin, mod and in-game script development. Usable with any "skills" compatible agentic coding harness.
概要
skill library for Space Engineers plugin, mod, in-game script development. Need "skills" compatible agentic coding environment. See agentskills.io or skills.sh for details. Permission issues: grant access to folder where skills stored. Happens if skills linked (mklink) into coding agent's skills folder. Don't want to use skills.sh? See "Manual installation" section below. Skills auto-prepare on . Means downloading some tools and indexing code. To prepare ahead of time, run Prepare.bat on Windows or prepare.sh on Linux in respective skill folder (se-dev and se-dev-plugin-review need none). If any dependency missing, you get failure message, so run preparation script from terminal where you can see its output. Preparing se-dev-game-code skill may take 5–15 minutes, as it fully decompiles game and builds code indexes for rapid code search later. Fully prepared repository takes about disk space due to code index. IL code (*.il, approx.
README
以下は原文 README の抜粋です。原文を見る。
Space Engineers Developer Skills
skill library for Space Engineers plugin, mod, in-game script development.
This library applies only to version 1 of the game.
How to use
Need “skills” compatible agentic coding environment. See agentskills.io or skills.sh for details.
After installing skills, verify they work and agent can access files.
Permission issues: grant access to folder where skills stored.
Happens if skills linked (mklink) into coding agent’s skills folder.
Installation
npx skills add CometWorks/skills
Follow wizard.
Later update them by: npx skills update
Don’t want to use skills.sh? See “Manual installation” section below.
Preparation
Skills auto-prepare on first use. Means downloading some tools and indexing code.
To prepare ahead of time, run Prepare.bat on Windows or prepare.sh
on Linux in respective skill folder (se-dev and se-dev-plugin-review need none). If any dependency missing, you
get failure message, so run preparation script from terminal where you can
see its output.
Note: Preparing se-dev-game-code skill may take 5–15 minutes, as it fully decompiles game and builds
code indexes for rapid code search later. Fully prepared repository takes about 1.5 GB disk space
due to code index. IL code (*.il, approx. 660 MB more) is not generated by default: uncomment the IL
block in DecompileDll.sh if you work on transpiler or preloader patches.
On Windows skills install BusyBox (busybox.exe) into their folder for use by
agentic coding tools for UNIX like commands, because AI models are bad at Windows
commands and often fall back to UNIX CLI tools even if told otherwise. Improved
efficiency a lot, so currently a requirement there.
On Linux skills use native shell tools instead. Decompiler skills
(se-dev-game-code, se-dev-server-code) install ilspycmd with official ILSpy
dotnet tool frontend, so PowerShell not required to prepare and run skills.
To use BusyBox in your other projects, also available as separate skill:
npx skills add https://github.com/viktor-ferenczi/skills --skill busybox-on-windows
Skills
- se-dev – Big-picture overview and table of contents for all skills below (start here)
- se-dev-script – In-game script development
- se-dev-mod – Mod development
- se-dev-plugin – Plugin development (client via Pulsar, server via Magnetar)
- se-dev-plugin-guide – Developer guide: templates, local testing, manifest XML, hub submission, coding agents
- se-dev-plugin-review – Concise security and quality review for PluginHub, MagnetarHub, and QuasarHub PRs
推奨ツール
別のキーワードを試すか、フィルタを外してください。
インストール
npx skillfish add cometworks/skills