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bullish0x/gamestudio

Developer tools

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20 stars 品質 55 トレンド 14MIT

Turn any supported coding-agent harness into a full game-dev studio - 55 specialized AI agents and 182 skills for Godot, Unity, Unreal, Three.js, PixiJS, Phaser, and R3F.

概要

GameStudio Turn any supported coding-agent harness into a full game development studio. 55 agents. 182 skills. One coordinated AI team. Building a game solo with AI is powerful — but a single chat session has no structure. No one stops you from hardcoding magic numbers, skipping design docs, or writing spaghetti code. There's no QA pass, no design review, no one asking "does this actually fit the game's vision?" solves this by giving your AI session the structure of a real studio. Instead of one general-purpose assistant, you get 55 specialized agents organized into a studio hierarchy — directors who guard the vision, department leads who own their domains, and specialists who do the hands-on work. Each agent has defined responsibilities, escalation paths, and quality gates. GameStudio is not a Claude-only template. The canonical studio brain lives under .agents/: skills, agents, hooks, rules, docs, and templates.

README

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GameStudio

Turn any supported coding-agent harness into a full game development studio.

55 agents. 182 skills. One coordinated AI team.

Why This Exists

Building a game solo with AI is powerful — but a single chat session has no structure. No one stops you from hardcoding magic numbers, skipping design docs, or writing spaghetti code. There’s no QA pass, no design review, no one asking “does this actually fit the game’s vision?”

GameStudio solves this by giving your AI session the structure of a real studio. Instead of one general-purpose assistant, you get 55 specialized agents organized into a studio hierarchy — directors who guard the vision, department leads who own their domains, and specialists who do the hands-on work. Each agent has defined responsibilities, escalation paths, and quality gates.

GameStudio is not a Claude-only template. The canonical studio brain lives under .agents/: skills, agents, hooks, rules, docs, and templates. Claude Code, Codex/OpenAI-based harnesses, Cursor, Antigravity-style tools, OpenCode-style tools, Gemini-style tools, and other AGENTS.md-aware agents should all map back to that same provider-neutral source. Harness-specific folders such as .claude/, .codex/, and .cursor/ are adapters, not separate products. GameStudio is currently a project-local framework/template, not an automatically installable Codex plugin.

The result: you still make every decision, but now you have a team that asks the right questions, catches mistakes early, and keeps your project organized from first brainstorm to launch.


Table of Contents

GitHub で README 全文を見る

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インストール

npx skillfish add bullish0x/gamestudio
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