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malloythedev/aseprite-mcp

Developer tools

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24 stars 1 forks 品質 77 トレンド 31MIT

A Model Context Protocol server that drives Aseprite headlessly and measures what it drew: 156 tools to draw, shade and animate pixel art, and results that say what each call did.

概要

      Drawn, shaded, animated, timed and then measured : entirely through MCP tool calls, with no manual pixel-pushing. Every image here is regenerated by a script in this repository. An extensive Model Context Protocol server that lets an AI agent (Claude Code, Claude Desktop, or any MCP client) : draw pixel art, build animations, manage layers/frames/tags/palettes, and export to PNG/GIF/sprite sheets, all headlessly. 📖 docs/TOOLS.md: every tool with its parameters. It works by generating and running them through Aseprite's batch mode (aseprite -b --script ...), plus the Aseprite CLI for exports. Every operation opens a real .aseprite file, edits it, and saves, so your files stay fully editable in the Aseprite GUI.

README

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Aseprite MCP

 

 

 

Drawn, shaded, animated, timed and then measured: entirely through MCP tool calls, with no manual pixel-pushing. Every image here is regenerated by a script in this repository.

An extensive Model Context Protocol server that lets an AI agent (Claude Code, Claude Desktop, or any MCP client) create and edit Aseprite sprites: draw pixel art, build animations, manage layers/frames/tags/palettes, and export to PNG/GIF/sprite sheets, all headlessly.

📖 Full tool reference: docs/TOOLS.md: every tool with its parameters.

It works by generating Lua scripts and running them through Aseprite’s batch mode (aseprite -b --script ...), plus the Aseprite CLI for exports. Every operation opens a real .aseprite file, edits it, and saves, so your files stay fully editable in the Aseprite GUI.

  • 165 tools across every part of a sprite: drawing (pixel-perfect and anti-aliased), custom brushes and symmetry, ramp-aware shading, selections that scope later edits, palettes, layers, frames, cels, animation tags, slices and 9-patch, effects, text, tilemaps, transforms, and export (per-layer, per-tag, sprite sheets, GIF, onion-skin, Godot, Minecraft). See the tool catalogue or the full reference.
  • Whole assets in one call - workflow tools scaffold and validate a character, an icon set, a tileset or an eight-direction walk template, and a batch op-runner
GitHub で README 全文を見る

インストール

This server does not publish a one-line install command.

Open the repository installation guide MCP 初心者?mcpskill.org のガイドから始めましょう →

設定

{ "mcpServers": { "aseprite": { "command": "uv", "args": ["--directory", "C:\\path\\to\\aseprite-mcp", "run", "aseprite-mcp"], "env": { "ASEPRITE_PATH": "C:\\Program Files (x86)\\Steam\\steamapps\\common\\Aseprite\\Aseprite.exe", "ASEPRITE_MCP_WORKSPACE": "C:\\path\\to\\aseprite-mcp\\workspace" } } } }