
ivanmurzak/gamedev-mcp-server
Developer toolsこのページは AI により自動翻訳されています。技術的な詳細は原文をご確認ください。 原文を見る
Engine-agnostic MCP server shared by Unity-MCP, Godot-MCP and Unreal-MCP
概要
✨ AI Game Developer — GameDev MCP Server Engine-agnostic Model Context Protocol server shared by the game-engine MCP plugins: - Unity-MCP — Unity Editor & games - Godot-MCP — Godot Editor & games - Unreal-MCP — Unreal Editor & games It is a thin host over the NuGet packages com.IvanMurzak.McpPlugin.Server and com.IvanMurzak.ReflectorNet, where all the real server logic lives. The server bridges MCP clients (Claude, Cursor, Copilot, …) and an engine plugin over SignalR: There is in this repository — one server binary serves all three engine plugins. Tools, resources and prompts are provided dynamically by whichever engine plugin connects. AI-Game-Dev-Server — the cloud LLM/billing proxy. This project is the MCP stdio/http proxy host. Download the zip for your platform from Releases (gamedev-mcp-server- .zip — win-x64, win-x86, win-arm64, linux-x64, linux-arm64, osx-x64, osx-arm64), unzip, and run: Typical MCP client configuration (stdio):
README
以下は原文 README の抜粋です。原文を見る。
GitHub で README 全文を見るインストール
docker run -i --rm -p 8080:8080 aigamedeveloper/mcp-server設定
{
"mcpServers": {
"GameDev-MCP": {
"command": "path/to/gamedev-mcp-server",
"args": ["--port=8080", "--client-transport=stdio"]
}
}
}