
cinevva-engine/mcp
Developer toolsこのページは AI により自動翻訳されています。技術的な詳細は原文をご確認ください。 原文を見る
Hosted MCP server for the Cinevva game creator — build and edit 3D browser games from Claude, Cursor, or any MCP client
概要
Build and edit real 3D browser games from Claude, Cursor, Claude Code, or any MCP client. This is the public home of Cinevva's hosted MCP server: connect once and the AI you already use can read your game's code, edit it, import assets from a CC0 library, rig 3D models, playtest with screenshots and simulated input, and show the game as a playable widget right in the chat. Remote server, Streamable HTTP transport, OAuth 2.0 with dynamic client registration. You log in with your Cinevva account when your client connects. A free account works. Settings → Connectors → Add custom connector. Name it Cinevva, paste the server URL, click Connect, and log in with your Cinevva account. use the Add to Cursor button above, or add to ~/.cursor/mcp.json: see llms-install.md, or add to your MCP settings: Full guide with screenshots and troubleshooting: cinevva.
README
以下は原文 README の抜粋です。原文を見る。
Cinevva Game Creator MCP Server
Build and edit real 3D browser games from Claude, Cursor, Claude Code, or any MCP client. This is the public home of Cinevva’s hosted MCP server: connect once and the AI you already use can read your game’s code, edit it, import assets from a CC0 library, rig 3D models, playtest with screenshots and simulated input, and show the game as a playable widget right in the chat.
Server URL
https://api.cinevva.com/create/mcp
Remote server, Streamable HTTP transport, OAuth 2.0 with dynamic client registration. You log in with your Cinevva account when your client connects. A free account works.
Setup
Claude (claude.ai and desktop): Settings → Connectors → Add custom connector. Name it Cinevva, paste the server URL, click Connect, and log in with your Cinevva account.
Claude Code:
claude mcp add --transport http cinevva https://api.cinevva.com/create/mcp
Cursor: use the Add to Cursor button above, or add to ~/.cursor/mcp.json:
{
"mcpServers": {
"cinevva": { "url": "https://api.cinevva.com/create/mcp" }
}
}
Cline: see llms-install.md, or add to your MCP settings:
{
"mcpServers": {
"cinevva": { "type": "streamableHttp", "url": "https://api.cinevva.com/create/mcp" }
}
}
Gemini CLI: add to ~/.gemini/settings.json:
{
"mcpServers": {
"cinevva": { "httpUrl": "https://api.cinevva.com/create/mcp" }
}
}
Full guide with screenshots and troubleshooting: cinevva.com/guides/mcp-server
How it works
File tools act on the authoritative server copy of your game, so your AI can read and edit code with or without a browser tab open. If you have the game open at cinevva.com/create, your tab picks up changes automatically. Runtime tools (console logs, screenshots, input simulation, asset import, rigging) drive a live browser session: open your game and click External agent in the creator toolbar to share it.
Tools
| Group | Tools |
|---|---|
| Read | list_game_files, read_files, search_game_file, read_console_logs, take_screenshot |
| Edit | edit_files, write_files, delete_files, rename_files |
| Preview | game_ready, show_game (renders the game as a playable in-chat widget on supported hosts) |
| Assets | search_assets, list_asset_packs, import_asset, search_fonts |
| 3D rigging | rig_model, apply_animation, list_animations, get_task_status |
| Testing | execute_js, simulate_input, list_live_sessions |
| Docs | list_library_docs, search_library_docs, read_library_docs |
インストール
This server does not publish a one-line install command.
Open the repository installation guide MCP 初心者?mcpskill.org のガイドから始めましょう →設定
{
"mcpServers": {
"cinevva": { "url": "https://api.cinevva.com/create/mcp" }
}
}