Codex 游戏工作室,一套可复用、原生适配 Codex 的游戏开发 skills 包
Overview
Codex Game Studio is a reusable Codex-native skills pack for game projects. It ports the core workflow model of Claude Code Game Studios into Codex skill discovery. The pack is role-driven, workflow-driven, and designed to support the path from project concept through release. This repository is not a project template and not a single prompt. It is a skill pack that gives Codex a reusable game-studio operating model: - role skills for professional viewpoints - workflow skills for stage progression - shared references for templates, checklists, and conventions The current pack is especially friendly to Cocos Creator workflows, but it is not hard-locked to one engine. Or symlink a local checkout into that location: Then restart Codex so it can rediscover skills.
README
Codex Game Studio
Codex Game Studio is a reusable Codex-native skills pack for game projects.
It ports the core workflow model of Claude Code Game Studios into Codex skill discovery. The pack is role-driven, workflow-driven, and designed to support the path from project concept through release.
What This Is
This repository is not a project template and not a single prompt.
It is a skill pack that gives Codex a reusable game-studio operating model:
- role skills for professional viewpoints
- workflow skills for stage progression
- shared references for templates, checklists, and conventions
The current pack is especially friendly to Cocos Creator workflows, but it is not hard-locked to one engine.
Install
Clone this repository into:
~/.agents/skills/codex-game-studio
Or symlink a local checkout into that location:
ln -s /path/to/codex-game-studio ~/.agents/skills/codex-game-studio
Then restart Codex so it can rediscover skills.
Quick Start
There are two main ways to use the pack.
1. Ask for a role
Use this when you already know what kind of specialist should lead.
Examples:
Use game-designer to define the core loop for this puzzle game.Use tech-director to review the architecture for this Cocos feature.Use ui-ux-designer to draft the onboarding flow for the first three screens.
2. Ask for a workflow
Use this when you want Codex to move the project through a stage.
Examples:
Use start-game-project to turn this idea into a playable project brief.Use write-gdd to turn these notes into a proper design document.Use plan-production to split this game into milestones.Use prepare-release to run a release-readiness pass.
3. Let the pack route for you
Use this when the request spans multiple specialties.
Examples:
Use studio-orchestrator to route this project from idea to implementation.I have a Cocos game idea and don't know what to do next.
How To Choose
Use a role skill when:
- you need a specific professional perspective
- the problem is already scoped
- you want direct specialist output
Use a workflow skill when:
- you want to push the project into the next stage
- the output should produce handoff-ready work
- multiple roles may need to be involved
Use studio-orchestrator when:
- the request is mixed or ambiguous
- you want help deciding the next step
- you want the pack to coordinate phase progression
Included Skill Groups
- Role skills: producer, directors, designers, programmer, QA, release
- Workflow skills: concept, GDD, planning, implementation, QA, release
- Shared references: templates, checklists, and collaboration guidelines
Skills Included
Role skills
- studio-orchestrator
- producer
- game-director
- creative-director
- game-designer
- tech-director
- gameplay-programmer
- ui-ux-designer
- visual-artist
- audio-designer
- qa-lead
- release-manager
Workflow skills
- start-game-project
- define-game-concept
- write-gdd
- plan-production
- implement-feature
- design-ui-flow
- run-qa-pass
- prepare-release
Typical Project Flow
For a new game project, a common path looks like this:
start-game-projectdefine-game-conceptwrite-gddplan-productionimplement-featuredesign-ui-flowrun-qa-passprepare-release
For a feature already in development, a common path looks like this:
implement-featuretech-directorgameplay-programmerrun-qa-passprepare-release
Repository Structure
codex-game-studio/
├── role skills
├── workflow skills
└── shared/references
Each role or workflow lives in its own directory with a SKILL.md.
shared/references/ contains reusable documents such as:
- project brief templates
- GDD templates
- production planning templates
- UI wireframe templates
- QA and release checklists
- Cocos collaboration guidelines
Cocos Notes
The pack includes shared/references/cocos-collaboration-guidelines.md, which currently covers:
- Cocos Creator + TypeScript assumptions
- scene, prefab, and script organization guidance
- resource lifecycle expectations
- UI structure guidance
- release-focused performance checks
This means the pack is immediately usable for Cocos projects without making every skill engine-specific.
Current Scope
This repository intentionally does not try to recreate Claude runtime behavior such as:
.claude/conventions- slash commands
- hooks
- direct one-to-one recreation of every Claude agent
Instead, it preserves the more valuable part: the operating model.
Recommended Tools
Try a different keyword or remove a filter.
Install
npx skillfish add jackli12/codex-game-studio