34 Claude Code AI skills for Roblox game development: ideas, Luau architecture, gameplay systems, UX, economy, monetization, security, QA, publishing, and live ops.
Overview
A curated pack of covering the full — from game ideas and Luau architecture to monetization, retention, live ops, security, and Roblox Studio MCP workflows. Includes a (PRD → issues → triage) that stops the AI from trying to build a whole game in one broken pass. If you are building — using , the , or the — this repository gives your agent battle-tested, domain-specific expertise. Each skill is a focused SKILL.md playbook that Claude loads on demand to design, build, review, and ship better Roblox experiences. Generic AI assistants know a little about everything. Roblox development rewards deep, specific knowledge: , , , , , , and . These skills encode that knowledge so your AI agent behaves like a seasoned Roblox studio team. - 🎮 — idea → prototype → live ops, one skill per discipline. - 🧠 — retention, monetization, and mobile-first rules baked in. - 🔒 — anti-dupe, anti-exploit, Creator Store asset auditing, server authority.
README
Roblox Skills for Claude Code — 40 AI Skills for Roblox Game Development
A curated pack of Claude Code / Claude Agent skills covering the full Roblox game development lifecycle — from game ideas and Luau architecture to monetization, retention, live ops, security, and Roblox Studio MCP workflows. Includes a vertical-slice workflow (PRD → issues → triage) that stops the AI from trying to build a whole game in one broken pass.
If you are building Roblox games with AI — using Claude Code, the Claude Agent SDK, or the Roblox Studio MCP — this repository gives your agent battle-tested, domain-specific expertise. Each skill is a focused SKILL.md playbook that Claude loads on demand to design, build, review, and ship better Roblox experiences.
Table of Contents
- Why this repo
- What is a Claude Code skill?
- Installation
- ⚠️ Required first step: run
setup-roblox-skills - Quick start
- Skill catalog
- How the skills fit together
- Use cases
- Contributing
- License
- Keywords
Why this repo
Generic AI assistants know a little about everything. Roblox development rewards deep, specific knowledge: server-authoritative economies, mobile-first UX, retention loops, Luau architecture, DataStore persistence, exploit-resistant remotes, and discovery/CTR optimization. These skills encode that knowledge so your AI agent behaves like a seasoned Roblox studio team.
Highlights:
- 🎮 End-to-end coverage — idea → prototype → live ops, one skill per discipline.
- 🧠 Best-practice playbooks — retention, monetization, and mobile-first rules baked in.
- 🔒 Security-first — anti-dupe, anti-exploit, Creator Store asset auditing, server authority.
- 📱 Mobile-first — most Roblox players are on phones; every skill respects that.
- 🛠️ Roblox Studio MCP aware — skills know how to inspect, edit, and playtest through Studio MCP.
- 💸 Fair monetization — designed to grow revenue without pay-to-win.
What is a Claude Code skill?
A skill is a Markdown file (SKILL.md) with YAML frontmatter (name, description) and a body of instructions. When your task matches a skill’s description, Claude Code automatically loads it and follows its guidance. Skills are model-portable, human-readable, and easy to version-control — no code required.
Installation
Clone the repository into your Claude Code skills directory.
Per-project skills (recommended for a specific game):
git clone https://github.com/AshExplained/roblox-skills.git .claude/skills/roblox-skills
User-level skills (available in every project):
# macOS / Linux
git clone https://github.com/AshExplained/roblox-skills.git ~/.claude/skills/roblox-skills
# Windows (PowerShell)
git clone https://github.com/AshExplained/roblox-skills.git "$env:USERPROFILE\.claude\skills\roblox-skills"
Each subfolder contains one SKILL.md. Claude Code discovers the skills automatically once they’re installed.
⚠️ Required first step: run setup-roblox-skills in every project
Before anything else — and once per game project — run setup-roblox-skills.
setup-roblox-skills
Installing the skills only makes them available. This setup step is what makes Claude use them correctly every time: it injects a ## Roblox Skills block into your project’s CLAUDE.md containing the lifecycle map, every skill’s purpose/use-case/trigger words, the next-skill routing, and your tracker/design config. Because it lives in CLAUDE.md, Claude reads it at the start of every session — so it always knows which skill to reach for and what to run next, instead of guessing.
Skip this step and the skills still load, but Claude won’t have the lifecycle context that keeps it building in vertical slices and routing between skills. Re-run it only if you change trackers or want to refresh the block.
Reminder:
setup-roblox-skillswrites only planning config toCLAUDE.md. Your game’s Luau code stays in the Roblox cloud experience — see Git tracks planning, not code.
Quick start
After setup, just describe what you want in natural language. Claude picks the right skill:
- “Give me 3 mobile-first Roblox simulator ideas with fair monetization.” →
roblox-game-ideas - “Design a server-authoritative currency system that resists dupes.” →
roblox-security-economy - “Review this Creator Store model before I insert it.” →
roblox-creator-store-security-audit - “Take this concept from idea to launch.” →
roblox-game-development-lifecycle(routes to the right specialists)
Skill catalog
All 40 skills, grouped by phase of the Roblox game development lifecycle (GDLC). Start with setup-roblox-skills (see above), then the umbrella roblox-game-development-lifecycle router.
🚀 Orchestration & Strategy
| Skill | What it does |
|---|---|
roblox-game-development-lifecycle |
Umbrella entrypoint that routes broad requests to the right specialist by GDLC phase. |
roblox-game-ideas |
Generate and score game concepts for retention, social, monetization, and mobile fit. |
roblox-genre-patterns |
Genre-specific design patterns: simulator, tycoon, obby, RPG, tower defense, and more. |
🏗️ Architecture & Code
| Skill | What it does |
|---|---|
roblox-luau-architecture |
ModuleScript/service boundaries, client-server flow, RemoteEvents, ReplicatedStorage. |
roblox-code-maintenance-refactor |
Safe refactoring, dead code removal, module boundaries, long-term codebase health. |
roblox-datastore-persistence |
Save/load schemas, migrations, autosave, profile locking, data-loss debugging. |
roblox-debugging-bugfix |
Root-cause debugging through Studio MCP with post-fix verification. |
roblox-studio-workflow |
Safe, productive Roblox Studio MCP usage for inspecting, editing, and playtesting. |
⚔️ Gameplay Systems
| Skill | What it does |
|---|---|
roblox-combat-systems |
Melee/ranged/abilities, hit detection, damage validation, exploit-resistant remotes. |
roblox-quest-progression-systems |
Quests, achievements, collections, prestige, daily/weekly goals tied to retention. |
roblox-social-systems |
Parties, clans, gifting, trading, co-op, leaderboards, safe player-to-player value. |
roblox-world-level-design |
Worlds, hubs, zones, obbies, arenas, spawns, and text-free player guidance. |
🎨 UX, UI & Feel
| Skill | What it does |
|---|---|
roblox-game-ux |
HUDs, menus, onboarding, mobile controls, and retention-aware progression surfaces. |
roblox-ui-implementation |
ScreenGui, mobile-safe layouts, UI state controllers, shop and reward panels. |
roblox-animation-audio-feedback |
Animation, audio, VFX, reward juice, and satisfying loop feedback without perf cost. |
roblox-localization-accessibility |
Text scaling, language-ready copy, contrast, and readable, low-text onboarding. |
💰 Economy & Monetization
| Skill | What it does |
|---|---|
roblox-economy-balancing |
Currency sources/sinks, pricing, reward curves, inflation control, fair pacing. |
roblox-monetization-optimization |
Game passes, developer products, bundles, pricing ladders, conversion experiments. |
roblox-retention-monetization |
Daily rewards, content pacing, events, and anti-pay-to-win strategy. |
roblox-security-economy |
Currency, inventory, trading, anti-dupe logic, receipt handling, server authority. |
🔒 Security & Compliance
| Skill | What it does |
|---|---|
roblox-creator-store-security-audit |
Audit Toolbox/Creator Store assets for malicious or risky scripts before trusting them. |
roblox-policy-compliance |
Community Standards, ad rules, gacha odds disclosure, IP, privacy, pre-publish checks. |
roblox-admin-tools-observability |
Safe admin tools, moderation commands, audit logs, and operational dashboards. |
📈 Growth, Publishing & Live Ops
| Skill | What it does |
|---|---|
roblox-publishing-discovery |
Icon, thumbnail, name, store copy, and CTR/first-impression optimization. |
roblox-growth-marketing |
Launch campaigns, sponsored ads, trailers, influencer outreach, acquisition funnels. |
roblox-analytics-instrumentation |
Retention funnels, event logging, monetization conversion, A/B test planning, KPIs. |
roblox-liveops-roadmap |
Update cadence, events, retention milestones, and release-ready task sequencing. |
roblox-release-operations |
Pre-publish checklists, smoke tests, release notes, rollback plans, monitoring. |
roblox-community-ops |
Feedback triage, bug reports, sentiment review, community-to-roadmap conversion. |
⚡ Performance & QA
| Skill | What it does |
|---|---|
roblox-performance-optimization |
Mobile frame rate, memory, instance count, physics, particles, streaming, leaks. |
roblox-mobile-playtest |
Device simulator checks, touch controls, safe areas, thumb zones, readability. |
roblox-playtest-qa |
First-session fun, console errors, progression, social hooks, and exploit-sensitive flows. |
roblox-asset-pipeline |
Creator Store search, generated meshes/materials, thumbnails, and asset budgets. |
🧭 Setup & Vertical-Slice Workflow
| Skill | What it does |
|---|---|
setup-roblox-skills |
Injects a ## Roblox Skills block into your project’s CLAUDE.md — the lifecycle map, every skill’s purpose/use-case/triggers, and next-step routing. Run once per game project. |
roblox-to-prd |
Turns a chosen concept into a short, buildable game design brief (PRD). |
roblox-to-issues |
Breaks a PRD into small, independently playtestable vertical slices — the fix for “build the whole game at once and everything’s broken.” |
roblox-triage |
Moves slices and bugs through a state machine so only fully-specified, playtestable work gets built. |
🧩 Cross-cutting Utilities
| Skill | What it does |
|---|---|
handoff |
Compacts a long session into a durable handoff doc for the next session/agent. |
zoom-out |
Maps an unfamiliar area and its callers before you change it. |
write-a-skill |
Authors a new skill with proper structure and triggers. |
How the skills fit together
flowchart TD
Setup["⚙️ setup-roblox-skillsrun once · writes the CLAUDE.md routing block"] --> Router
Router["🧭 roblox-game-development-lifecycleumbrella router"] --> P1
P1["1 · Research"] --> P2["2 · Concept & Core Loop"] --> Spec
Spec["3 · Spec & Sliceroblox-to-prd → roblox-to-issues → roblox-triage"] --> Build
Build["4–6 · Build ONE sliceprototype · vertical slice · production"] --> QA
QA["7 · QA & Securityplaytest in Studio"] -->|"build next slice ↻"| Spec
QA --> Soft["8 · Soft Launch"] --> Polish["9 · Polish & Balance"] --> Launch["10 · Publish & Launch"]
Launch --> Live["11 · Live Ops"] --> Maint["12 · Maintenance & Growth"]
Live -.->|new content| Spec
Maint -.->|new features / fixes| Spec
Any["🧩 Standalone · usable at any phasehandoff · zoom-out · write-a-skill"]
classDef loop fill:#fff3e0,stroke:#e8890c,stroke-width:2px,color:#7a4a00;
classDef entry fill:#ede7f6,stroke:#7e57c2,color:#3d2c6d;
classDef util fill:#e3f2fd,stroke:#42a5f5,color:#0d47a1;
class Spec,Build,QA loop;
class Setup,Router entry;
class Any util;
The orange loop is the point: spec → slice → build one piece → playtest → repeat. Never build the whole game in one pass. Live Ops and Maintenance feed new work back into the same slice cycle.
Start broad, then go deep. The roblox-game-development-lifecycle skill acts as a router: describe a high-level goal (“build a new game”, “make this profitable”, “plan the roadmap”) and it hands off to the right specialists for each phase — ideation, architecture, systems, UX, economy, security, QA, publishing, and live ops.
Two things keep the AI on track:
- Setup once. Run
setup-roblox-skillsin your game project. It writes a routing block intoCLAUDE.mdso every skill knows the lifecycle, its neighbors, and ends by telling you which skill to run next — each skill also carries a## Nexttip for this. - Build in vertical slices. Instead of generating an entire game in one pass, go concept →
roblox-to-prd→roblox-to-issues→roblox-triage→ build one slice → playtest → repeat. Each slice cuts through client, server, remotes, data, and UI for one small player-facing capability that you can verify in Studio on its own.
Git tracks planning, not code. Your game’s Luau and instances live in the Roblox cloud experience and are edited through Studio MCP — they are never committed to Git. The tracker (GitHub issues or a local
roadmap/folder) holds only planning artifacts: the roadmap, PRDs, slices, and UI design briefs.
Several core skills also carry battle-tested engineering discipline: roblox-debugging-bugfix builds a reproduction loop and ranks falsifiable hypotheses before touching a fix; roblox-game-ux produces an approved UI design brief before roblox-ui-implementation builds it; and roblox-luau-architecture applies the deep-module / deletion-test lens.
Use cases
- Solo developers shipping their first Roblox game with an AI pair-programmer.
- Studios standardizing best practices across a team of AI agents.
- Live games planning updates, events, and monetization experiments.
- Security reviews of imported Creator Store assets and economy code.
- Learning modern Roblox design patterns, retention, and Luau architecture.
Contributing
Contributions are welcome! New skills, refinements, and fixes all help. Please read CONTRIBUTING.md for guidelines on skill structure, style, and pull requests.
License
This project is licensed under the MIT License — see the LICENSE file for details. Use it freely in personal and commercial Roblox projects.
Keywords
Roblox · Roblox game development · Roblox Studio · Luau · Claude Code · Claude Agent SDK · AI skills · Roblox Studio MCP · Roblox scripting · Roblox monetization · Roblox retention · Roblox game design · DataStore · RemoteEvents · server authority · anti-exploit · anti-dupe · Roblox economy · live ops · mobile-first games · game passes · developer products · Roblox UX · Roblox tycoon · Roblox simulator · Roblox obby · game development lifecycle · AI game development
Built for creators shipping games on Roblox with AI. Not affiliated with or endorsed by Roblox Corporation.
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Install
npx skillfish add ashexplained/roblox-skills