FM Towns emulator and debugger with embedded MCP server for macOS, Windows, Linux, BSD and RetroArch.
Overview
Geartowns is a very accurate, cross-platform Fujitsu FM Towns emulator written in C++ that runs on Windows, macOS, Linux, BSD and RetroArch, with an embedded MCP server for AI debugging and development. This is an open source project with its ongoing development made possible thanks to the support by these awesome backers. If you find it useful, please consider sponsoring. Don't hesitate to report bugs or ask for new features by opening an issue. Platform Architecture Download Link Windows Desktop x64 Geartowns-1.0.1-desktop-windows-x64.zip Desktop ARM64 Geartowns-1.0.1-desktop-windows-arm64.zip macOS Homebrew brew install --cask drhelius/geardome/geartowns Desktop Apple Silicon Geartowns-1.0.1-desktop-macos-arm64.zip Desktop Intel Geartowns-1.0.1-desktop-macos-intel.zip Linux Ubuntu PPA drhelius/ppa-geardome Fedora RPM drhelius/rpm-geardome Desktop Ubuntu 26.04 x64 Geartowns-1.0.1-desktop-ubuntu26.04-x64.zip Desktop Ubuntu 26.04 ARM64 Geartowns-1.0.1-desktop-ubuntu26.04-arm64.
README
Geartowns
Geartowns is a very accurate, cross-platform Fujitsu FM Towns emulator written in C++ that runs on Windows, macOS, Linux, BSD and RetroArch, with an embedded MCP server for AI debugging and development.
This is an open source project with its ongoing development made possible thanks to the support by these awesome backers. If you find it useful, please consider sponsoring.
Don’t hesitate to report bugs or ask for new features by opening an issue.
Downloads
Notes:
- Windows: May need Visual C++ Redistributable and OpenGL Compatibility Pack
- Homebrew: If Homebrew asks you to trust the third-party tap, run
brew trust --tap drhelius/geardome - Linux: May need
libsdl3
Features
- Very accurate 80386 core that passes test386 and SingleStepTests/80386.
- FM Towns (Model 1/2), 1F/2F, 10F/20F, FM Towns II CX, UX, UG, HG, HR, UR, ME and MF/Fresh, and FM Towns Marty emulation.
- CD-ROM drive emulation with
cue/bin,isoandchdimages,m3udisc playlists and disc swapping, with optional compressed images (zip). - Physical CD-ROM discs on Windows, macOS and Linux.
- Floppy disk emulation with two drives supporting
d77,d88,hdm,xdf,imgand HxCmfmimages,m3uplaylists, write protection and optional persistence of disk changes. - SCSI hard disks on IDs 0-6 with raw and
chdimages, blank disk creation and Towns OS installation. - IC memory card slot with raw card images, the JEIDA 4 banked windows, blank card creation and booting from the card.
- Save states with 5 slots and rewind support.
- Run-ahead support to reduce input latency.
- Video recording to AVI and screenshots.
- VGM recorder for the YM3438 and RF5C68 sound chips.
- Internal database for automatic media detection and hardware selection if
Autooptions are selected. - Supported platforms (standalone): Windows, Linux, BSD and macOS.
- Supported platforms (libretro): Windows, Linux, macOS, Raspberry Pi, Android, iOS, tvOS, webOS, PlayStation 3, Nintendo GameCube, Nintendo WiiU, Nintendo Switch, Emscripten, Classic Mini systems (NES, SNES, C64, …), OpenDingux, RetroFW and QNX.
- Full debugger:
- Just-in-time disassembler, code navigation, call stack, debug symbols and automatic labels.
- Execute, data, I/O and interrupt breakpoints.
- Memory editor, trace logger and profiler.
- i386 registers, descriptor tables and paging inspectors.
- Viewers for CRTC, palettes, framebuffers, sprites, YM3438, RF5C68, CD-ROM, floppy controller and disks, SCSI controller and disks, interrupts, timers, DMA, RTC, keyboard and game ports.
- MCP server for AI-assisted debugging with Claude Code, Codex and similar, exposing tools for execution control, memory inspection, hardware status, rewind and more.
- Windows, Linux and macOS Portable Mode.
- Programmable Shader Chain.
- Media loading from the command line by adding the CD-ROM, floppy, hard disk or IC memory card image path as an argument.
- Media loading using drag & drop.
- Support for modern game controllers through gamecontrollerdb.txt file located in the same directory as the application binary.
Tips
Basic Usage
- Firmware: Geartowns requires the FM Towns system ROMs to run. Use Emulator → Firmware… to choose the folder that holds them, with one subfolder or MAME zip per set. See BIOS_README.md for the sets each model needs, where to put them and their checksums.
- Machine: Machine → Model, CPU Speed and Main RAM default to Auto, which picks:
- The model, CPU speed and RAM that the game database names for the game.
- The FM Towns II HG for 1.44 MB floppy disks.
- The FM Towns (Model 1/2) for other content.
- CD-ROM Images: Geartowns supports
chd, zipped and unzippedcue/binandisoimages, andm3uplaylists for multi-disc games. CUE audio tracks can use raw BIN, compatible WAV (44100 Hz, 16-bit, stereo) or Ogg Vorbis files. Change discs from Drives → CD-ROM. - Floppy Images: Insert floppy disks from Drives → Floppies, or load them from the command line. Supported images are
d77,d88,hdm,xdf,imgandmfm, also insidezipfiles, andm3uplaylists. - Portable Mode: Run with
--portable, or create an empty file namedportable.iniin the same directory as the application binary. On macOS, place the file next to the.appbundle.
Hard Disks
Up to seven SCSI hard disks can be attached, on IDs 0-6:
- 1F/2F and later: built-in SCSI interface.
- FM Towns (Model 1/2): a SCSI card is fitted while a disk is attached.
- FM Towns Marty: no SCSI.
Image Formats
- Raw images (
hdd,h0-h6, andhdmover 8 MB): 512-byte sectors. Smallerhdmimages are floppies. - MAME hard disk
chd: read-only. At the first write, Geartowns makes a raw working copy in theSave Filesfolder and uses it from then on.
Attaching Disks
- Desktop: use Drives → Hard Disks, drag & drop or the command line. With drag & drop and the command line, the extension picks the ID:
h0-h6: that SCSI ID.hddandhdmover 8 MB: the first free ID.
- Libretro: load the image as content, alone or in an
m3uplaylist with the CD. Changes go to a working copy in the save directory and the original is never written. - Running machine: attaching or detaching a disk takes effect at the next reset.
Disk Writes and Save States
- Writes are saved a few seconds after the machine stops writing.
- Save states, rewind and run-ahead hold no disk data. Loading one undoes the disk writes made since then (the last 32 MB of them per disk), and warns when it can’t.
Installing Games
With Formatted checked, New Blank Disk… makes a disk partitioned and formatted like Towns OS does, with one empty drive per 127 MB (up to ten). Games booted from their CD can install to it. It holds no system and doesn’t boot.
Installing Towns OS
- Create a disk with New Blank Disk… and Formatted unchecked.
- Boot the Towns OS V2.1 CD and run HD Install from the Tools folder of TownsMENU V2.1.
- Eject the CD and reset.
Towns OS V2.1 needs 4 MB of RAM to start from a hard disk. Main RAM on Auto gives at least that while a disk is attached.
Booting From the Hard Disk
- A bootable CD boots before the disk.
- To boot the disk with a CD inserted, pick it in Geartowns → Reset and Boot From. This holds the system ROM’s boot keys (H and the SCSI ID) through the reset.
- The Model 1/2 and Marty ROMs don’t read these keys.
Drive Letters
Towns OS keeps hard disk drive letters in the model’s CMOS, not on the disk, and only uses the partitions that have one.
- Assign Drive Letters on (Drives → Hard Disks, the default): each reset gives the free letters from D: to the partitions of an attached disk that have none. Letters already set are kept. This lets a disk installed on another model or emulator boot.
- Assign Drive Letters off: assign the letters yourself in Towns OS:
- Boot the Towns OS V2.1 CD.
- Open Settings → Drive Configuration.
- Click the disk’s SCSI ID, then Add Drive and Execute.
- Eject the CD and reset.
IC Memory Card
Every model has one slot for a battery-backed SRAM card. Towns OS uses the card as a drive.
Images
- Raw images (
icm): the card’s bytes, a whole number of KB up to 64 MB. The file is the card: writes are saved a few seconds after the machine stops writing, and when the card is ejected. - Desktop: use Drives → IC Memory Card to insert a card, create a blank one, eject it or write protect it. Drag & drop and
--cardinsert one too. - Libretro: set IC Memory Card to Per Game (a card named after the content) or Shared (one card for all content). The card is kept in the save directory and created blank with IC Memory Card Size when missing.
Using the Card in Towns OS
- Add
DEVICE=\SYS\TICM.SYS /U0toCONFIG.SYS. At boot the driver shows the card’s drive letter, for example E:. - Format the card with
TICMFMT E: /S1024, the size in KB.
Towns OS V2.1’s TICM.SYS uses at most 8 MB of a card. On the UX and the Marty it also misplaces transfers that cross from the second 1 MB bank of a card into the third, so keep cards there to 2 MB. The UG reaches 1 MB.
Booting From the Card
- A card that starts with an
IPL4boot sector boots before the CD, on every model. - Geartowns → Reset and Boot From → IC Memory Card holds I, C and M through the reset, which the UX and HR system ROMs read to boot the card before any device they remember.
Save States
Save states, rewind and run-ahead hold no card data. Loading one undoes the card writes made since then, and warns when it can’t. A state loads only with a card of the same size in the slot, or with the slot empty if it was empty.
Debugging Features
- Docking Windows: In debug mode, you can dock windows together by pressing SHIFT and dragging a window onto another.
- Multi-viewport: In Windows or macOS, you can enable “multi-viewport” in the debug menu. You must restart the emulator for the change to take effect. Once enabled, you can drag debugger windows outside the main window.
- Single Instance: You can enable “Single Instance” in the
Emulatormenu. When enabled, opening a file while another instance is running will send it to the running instance instead of starting a new one. - Debug Symbols: The emulator automatically tries to load a symbol file when loading a CD-ROM or floppy image. For example, for
path_to_image.cueit tries to loadpath_to_image.sym. You can also load symbol files using the GUI or the CLI.- Each line defines one symbol as
address name,name = address,name EQU addressoraddress type name. The last one is GNUnmoutput, for examplenm -n program.elf > program.sym. - Addresses can be linear or
selector:offset. - Comments start with
;or#. - GNU ld and NASM map files can be loaded too.
- Each line defines one symbol as
Command Line Usage
geartowns [options] [media_file] [symbol_file]
Arguments:
media_file CD-ROM (.cue .chd .iso), floppy (.d77 .d88 .hdm
.xdf .img .mfm), .m3u playlist, .zip, hard disk
(.hdd .h0-.h6, hard disk .chd, .hdm over 8 MB), or
IC memory card (.icm)
symbol_file Symbol file for debugging
Media:
--cd FILE CD-ROM image or .m3u playlist
--fd1 FILE Floppy image in drive 1
--fd2 FILE Floppy image in drive 2
--card FILE IC memory card image
--load-state SLOT Load save state slot 1-5, or a state file, once the
media is loaded
Machine (for this run only, the saved settings stay):
--model MODEL auto, model1_2, 1f_2f, 10f_20f, cx, ux, ug, hg, hr,
ur, me, mf_fresh, marty
--cpu-mhz MHZ auto, 16, 20, 25, 33, 40, 50, 66, 100
--ram MB auto, 1, 2, 4, 6, 8, 10, 12, 16, 20, 24, 26, 28,
32, 48, 64, 68
--fpu FPU auto, none, 80387 (a 487SX on the 486 models)
--speed-mode MODE auto, compatible, high
Options:
-f, --fullscreen Start in fullscreen mode
-w, --windowed Start in windowed mode with menu visible
--mcp-stdio Auto-start MCP server with stdio transport
--mcp-http Auto-start MCP server with HTTP transport
--mcp-router Enable compact MCP tool routing
--mcp-http-address A HTTP bind address (default: 127.0.0.1)
--mcp-http-port N HTTP port for MCP server (default: 7777)
--headless Run without GUI (requires MCP)
--portable Store configuration and user data beside the
application
-v, --version Display version information
-h, --help Display this help message
MCP Server
Geartowns includes a Model Context Protocol (MCP) server that enables AI-assisted debugging through AI agents like Claude Code, Codex and similar. The server provides tools for execution control, memory inspection, breakpoints, disassembly, hardware status, rewind and more. STDIO and HTTP transports are supported, with STDIO preferred.
For complete setup instructions and tool documentation, see MCP_README.md.
Agent Skills
Geartowns provides Agent Skills that teach AI assistants how to effectively use the emulator for specific tasks:
- geartowns-debugging — Game debugging, code tracing, breakpoint management, hardware inspection, and reverse engineering.
- geartowns-romhacking — Cheat creation, memory searching, data modification, text translation, and game patching.
Install with npx skills add drhelius/geartowns. See the skills README for details.
Hardware Accuracy
Geartowns is being developed based on the results of the FM Towns Hardware Tests.
Build Instructions
Windows
- Install Microsoft Visual Studio Community 2026 or later.
- Download the latest SDL3 VC development libraries from SDL3 Releases (the file named
SDL3-devel-x.y.z-VC.zip). - Extract the archive and rename the resulting folder (e.g.
SDL3-x.y.z) toSDL3. - Place the
SDL3folder insideplatforms/windows/dependencies/so that the include path isplatforms/windows/dependencies/SDL3/include/SDL3/. - Open the Geartowns Visual Studio solution
platforms/windows/Geartowns.slnand build.
macOS
- Install Xcode and run
xcode-select --installin the terminal for the compiler to be available on the command line. - Run these commands to generate a Mac app bundle:
brew install sdl3
cd platforms/macos
make dist
Linux
- Ubuntu / Debian / Raspberry Pi (Raspbian):
If you are using Ubuntu 26.04, you can install SDL3 directly. Use the following commands to build:
sudo apt install build-essential pkg-config libsdl3-dev libgl-dev
cd platforms/linux
make
For Ubuntu 24.04, you need to build SDL3 from source first. Use the following commands to build both SDL3 and Geartowns:
sudo apt install build-essential cmake git curl jq pkg-config \
libx11-dev libxext-dev libxrandr-dev libxcursor-dev libxfixes-dev \
libxi-dev libxss-dev libxkbcommon-dev libwayland-dev libdecor-0-dev \
libdrm-dev libgbm-dev libgl1-mesa-dev libegl1-mesa-dev libdbus-1-dev libudev-dev libxtst-dev
SDL3_TAG=$(curl -s https://api.github.com/repos/libsdl-org/SDL/releases/latest | jq -r '.tag_name')
git clone --depth 1 --branch "$SDL3_TAG" https://github.com/libsdl-org/SDL.git /tmp/SDL3
cmake -S /tmp/SDL3 -B /tmp/SDL3/build -DCMAKE_INSTALL_PREFIX=/usr -DSDL_TESTS=OFF -DSDL_EXAMPLES=OFF
cmake --build /tmp/SDL3/build -j$(nproc)
sudo cmake --install /tmp/SDL3/build
cd platforms/linux
make
- Fedora:
sudo dnf install @development-tools gcc-c++ SDL3-devel
cd platforms/linux
make
- Arch Linux:
sudo pacman -S base-devel sdl3
cd platforms/linux
make
BSD
- FreeBSD:
su root -c "pkg install -y git gmake pkgconf sdl3"
cd platforms/bsd
USE_CLANG=1 gmake
- NetBSD:
su root -c "pkgin install gmake pkgconf SDL3"
cd platforms/bsd
gmake
- OpenBSD
doas pkg_add gmake sdl3
cd platforms/bsd
LDFLAGS=-L/usr/X11R6/lib/ USE_CLANG=1 gmake
Libretro
- Ubuntu / Debian / Raspberry Pi (Raspbian):
sudo apt install build-essential
cd platforms/libretro
make
- Fedora:
sudo dnf install @development-tools gcc-c++
cd platforms/libretro
make
Contributors
Thank you to all the people who have already contributed to Geartowns!
License
Geartowns is licensed under the GNU General Public License v3.0 License, see LICENSE for more information.
Install
This server does not publish a one-line install command.
Open the repository installation guide New to MCP? Start with the mcpskill.org guide →