VICE emulator with an embedded MCP server for AI agents and automation
Overview
_** is a Walker Heavy Industries project._ , giving AI agents and modern tools full programmatic control over the world's most iconic 8-bit computer. Load a disk image. Set breakpoints. Inspect sprites. Read SID registers. Type on the keyboard. Take screenshots. Step through 6502 code. All through a clean JSON-RPC API that any MCP client can speak. This is VICE — the legendary Commodore emulator — with a Model Context Protocol server built into its core. Not bolted on. Not a wrapper. Point any MCP-compatible client - Claude Desktop, Cursor, your own agent - at http://127.0.0.1:6510/mcp and you have a fully controllable Commodore 64.
README
VICE MCP - AI Meets the Commodore 64
VICE MCP is a Walker Heavy Industries project.
An MCP server embedded directly inside VICE, giving AI agents and modern tools full programmatic control over the world’s most iconic 8-bit computer.
Load a disk image. Set breakpoints. Inspect sprites. Read SID registers. Type on the keyboard. Take screenshots. Step through 6502 code. All through a clean JSON-RPC API that any MCP client can speak.
This is VICE — the legendary Commodore emulator — with a Model Context Protocol server built into its core. Not bolted on. Not a wrapper. ~17,000 lines of C woven into the emulator itself.
What Can You Do With This?
For AI Agents
Point any MCP-compatible client - Claude Desktop, Cursor, your own agent - at
http://127.0.0.1:6510/mcp and you have a fully controllable Commodore 64.
Your agent can:
- Load and run software — autostart PRGs and disk images
- Debug 6502 code — breakpoints, watchpoints, conditional breaks, single-stepping
- Inspect everything — CPU registers, memory banks, VIC-II graphics, SID audio, CIA timers
- See what’s on screen — take screenshots, read sprite bitmaps as ASCII art
- Interact like a human — type text, press keys, move joysticks
- Measure performance — cycle-accurate stopwatch, execution tracing, interrupt logging
- Save and restore state — full snapshot management with metadata
For C64 Developers
If you write code for the Commodore 64, this gives you a modern debugging workflow without leaving your editor:
- Set breakpoints from your IDE while your program runs
- Load KickAssembler or VICE symbol files and debug by label name
- Search memory for byte patterns with wildcard support
- Compare memory regions against saved snapshots to find what changed
- Trace execution with PC-range filtering to focus on your code
- Log interrupts to understand IRQ/NMI timing
- Group breakpoints and toggle them as a set
For Researchers & Educators
- Automate ROM analysis and reverse engineering
- Build interactive tutorials that control a live C64
- Capture screen states for documentation
- Replay and analyze historical software
61 Tools Across 13 Categories
Every tool follows MCP conventions with full JSON Schema validation, meaningful errors, and consistent parameter naming.
| Category | Tools | What They Do |
|---|---|---|
| Execution | vice.execution.run vice.execution.pause vice.execution.step vice.frame.advance vice.run_until |
Control the CPU — resume, halt, single-step, advance whole frames, run to address or cycle count |
| Registers | vice.registers.get vice.registers.set |
Read/write all 6502 registers (A, X, Y, SP, PC, status flags) |
| Memory | vice.memory.read vice.memory.write vice.memory.banks vice.memory.search vice.memory.fill vice.memory.compare |
Full memory access with bank selection, pattern search with wildcards |
| Checkpoints | vice.checkpoint.add vice.checkpoint.delete vice.checkpoint.list vice.checkpoint.toggle vice.checkpoint.set_condition vice.checkpoint.set_ignore_count vice.checkpoint.group.* |
Breakpoints, watchpoints, tracepoints — with conditions and groups |
| Sprites | vice.sprite.get vice.sprite.set vice.sprite.inspect |
Read/write sprite state, ASCII art bitmap visualization |
| VIC-II | vice.vicii.get_state vice.vicii.set_state |
Full access to the C64’s video chip — raster, colors, scroll, bank |
| SID | vice.sid.get_state vice.sid.set_state |
The legendary sound chip — voices, filters, ADSR, waveforms |
| CIA | vice.cia.get_state vice.cia.set_state |
Timer and I/O chip state — both CIA1 and CIA2 |
| Disk | vice.disk.attach vice.disk.detach vice.disk.list vice.disk.read_sector |
Mount D64/D71/D81 images, browse directories, read raw sectors |
| Machine | vice.machine.reset vice.machine.config.get vice.machine.config.set vice.autostart |
Hard/soft reset, resource control (warp, speed, model), program loading |
| Display | vice.display.screenshot vice.display.get_dimensions |
Screen capture to file or base64, display geometry |
| Input | vice.keyboard.type vice.keyboard.petscii vice.keyboard.key_press vice.keyboard.key_release vice.keyboard.restore vice.keyboard.matrix vice.keyboard.chord vice.joystick.set vice.joystick.tap vice.paddle.set |
Keyboard, joystick, and paddle input — text typing, individual keys, direct matrix, RESTORE/NMI |
| Debug | vice.disassemble vice.symbols.load vice.symbols.lookup vice.watch.add vice.backtrace vice.cycles.stopwatch |
Disassembly, symbol files, call stack, cycle-accurate timing |
| Snapshots | vice.snapshot.save vice.snapshot.load vice.snapshot.list |
Full emulator state save/restore with JSON metadata |
Architecture
This isn’t a sidecar process or a screen-scraper. The MCP server is compiled directly into VICE as a first-class subsystem — across every machine VICE emulates.
Supported Machines
| Machine | CPU | Notable Hardware |
|---|---|---|
| C64 / C64 SC | 6510 | VIC-II, SID, 2×CIA, Sprites |
| C128 | 8502/Z80 | VIC-II, VDC 80-col, SID, 2×CIA |
| SCPU64 | 65816 | SuperCPU accelerator |
| C64 DTV | 6510 (extended) | DTV-specific registers |
| VIC-20 | 6502 | VIC-I video, expansion memory |
| Plus/4 & C16 | 7501/8501 | TED video+audio chip |
| PET | 6502 | CRTC video, PIA/VIA I/O |
| CBM-II | 6509 | CRTC, MOS 6526 CIA |
The MCP server adapts to the running machine automatically. When an AI agent
calls vice.machine.config.get, it receives the actual hardware configuration — which
chips are present, what memory banks exist, valid address ranges, and available
resources. An agent debugging a VIC-20 cartridge gets VIC-I registers; the same
agent debugging a C128 program gets VIC-II and the VDC 80-column display.
┌─────────────────────────────────────────────────┐
│ VICE Emulator │
│ │
│ ┌──────────┐ ┌──────────┐ ┌──────────────┐ │
│ │ CPU │ │ Video │ │ Audio │ │
│ │ (varies) │ │ (varies) │ │ (varies) │ │
│ └────┬─────┘ └────┬─────┘ └──────┬───────┘ │
│ │ │ │ │
│ └──────────┬───┴───────────────┘ │
│ │ │
│ ┌────────┴────────┐ │
│ │ MCP Server │ │
│ │ (libmcp.a) │ │
│ │ │ │
│ │ JSON-RPC 2.0 │<---- POST /mcp -----│
│ │ libmicrohttpd │---- GET /events 501>│
│ │ Trap Dispatch │ │
│ └─────────────────┘ │
│ │
└─────────────────────────────────────────────────┘
127.0.0.1:6510 by default
Key design decisions:
- Trap-based dispatch — HTTP requests are dispatched through VICE’s trap mechanism, ensuring all tool logic executes on the emulator’s main thread. No race conditions, no locking surprises.
- Zero-copy access — Tools read directly from emulator internals. When you ask for VIC-II state, you get the actual register values, not a cached approximation.
- Machine-aware responses — Tools report hardware capabilities, chip availability, and valid memory ranges for whatever machine is running. The agent always knows what it’s working with.
- Monitor integration — Works alongside VICE’s built-in monitor. If the emulator is paused in the monitor, MCP requests execute directly without traps.
- Reserved events endpoint —
GET /eventsexists but currently returns501 Not Implemented. Poll state through/mcpuntil event streaming lands.
Quick Start
Connect to VICE
Start any VICE machine with the MCP server enabled:
# C64 (cycle-exact)
x64sc -mcpserver
# C128
x128 -mcpserver
# VIC-20
xvic -mcpserver
# Listen on all network interfaces, port 7000
x64sc -mcpserver -mcpserverhost 0.0.0.0 -mcpserverport 7000
The MCP server starts on 127.0.0.1:6510 by default. MCP clients connect to:
http://127.0.0.1:6510/mcp
0.0.0.0 is a bind address, not a client address. It means “listen on every
interface”. A client on the same Mac still connects to 127.0.0.1; a client on
another machine connects to the Mac’s LAN IP address, for example
http://192.168.1.42:6510/mcp.
Connection Recipes
| Use case | Start VICE with | Client URL | Auth header |
|---|---|---|---|
| Same Mac, default | x64sc -mcpserver |
http://127.0.0.1:6510/mcp |
None |
| Same Mac, custom port | x64sc -mcpserver -mcpserverport 7000 |
http://127.0.0.1:7000/mcp |
None |
| LAN access, trusted network | x64sc -mcpserver -mcpserverhost 0.0.0.0 |
http://:6510/mcp |
None |
| LAN access with bearer token | x64sc -mcpserver -mcpserverhost 0.0.0.0 -mcpservertoken secret |
http://:6510/mcp |
Authorization: Bearer secret |
| Browser app with CORS | x64sc -mcpserver -mcpservercorsorigin http://localhost:3000 -mcpservertoken secret |
http://127.0.0.1:6510/mcp |
Authorization: Bearer secret |
Token rules are intentionally simple:
- No token configured: non-browser MCP clients can connect without an
Authorizationheader. - Token configured: every MCP request must include
Authorization: Bearer. - CORS configured: a token is required. Wildcard CORS (
*) is rejected. - Binding to
0.0.0.0without a token is allowed for backwards compatibility, but VICE logs a warning because remote clients can control the emulator.
Talk to It
All HTTP requests go to /mcp, must use Content-Type: application/json, and
should send Accept: application/json.
# Direct JSON-RPC call
curl -sS http://127.0.0.1:6510/mcp \
-H 'Content-Type: application/json' \
-H 'Accept: application/json' \
--data '{
"jsonrpc": "2.0",
"id": 1,
"method": "vice.ping"
}'
# Standard MCP tools/call form, used by Claude Code and other MCP clients
curl -sS http://127.0.0.1:6510/mcp \
-H 'Content-Type: application/json' \
-H 'Accept: application/json' \
--data '{
"jsonrpc": "2.0",
"id": 2,
"method": "tools/call",
"params": { "name": "vice_ping", "arguments": {} }
}'
# Read the BASIC ROM entry point
curl -sS http://127.0.0.1:6510/mcp \
-H 'Content-Type: application/json' \
-H 'Accept: application/json' \
--data '{
"jsonrpc": "2.0",
"id": 3,
"method": "tools/call",
"params": {
"name": "vice_memory_read",
"arguments": { "address": "0xA000", "size": 16, "encoding": "hex" }
}
}'
When a token is configured, add the bearer header to every request:
curl -sS http://127.0.0.1:6510/mcp \
-H 'Content-Type: application/json' \
-H 'Accept: application/json' \
-H 'Authorization: Bearer secret' \
--data '{"jsonrpc":"2.0","id":1,"method":"vice.ping"}'
Use with Claude Desktop
Add this to your Claude Desktop MCP config:
{
"mcpServers": {
"vice": {
"url": "http://127.0.0.1:6510/mcp"
}
}
}
Then just talk to it: “Load the game on drive 8 and show me what’s on screen.”
If VICE was started with -mcpservertoken, the client must send
Authorization: Bearer on every request. If your MCP client cannot
configure HTTP headers, do not use a token for local-only 127.0.0.1 sessions.
Building from Source
Prerequisites
| Platform | Install |
|---|---|
| Debian/Ubuntu | apt install build-essential autoconf automake pkg-config libmicrohttpd-dev libgtk-3-dev libglew-dev libevdev-dev libcurl4-openssl-dev libpulse-dev xa65 flex byacc dos2unix |
| macOS | brew install autoconf automake pkg-config libmicrohttpd gtk+3 xa lame |
| Windows (MSYS2) | pacman -S mingw-w64-x86_64-gcc mingw-w64-x86_64-libmicrohttpd mingw-w64-x86_64-gtk3 autoconf automake pkg-config |
Build
cd vice
./autogen.sh
mkdir build && cd build
../configure --enable-mcp-server --enable-gtk3ui
make -j$(nproc)
Verify
# MCP flags should appear in help output
src/x64sc -help | grep mcp
# Expected:
# -mcpserver Enable MCP server
# -mcpserverport Set MCP server port (default: 6510)
# -mcpserverhost Set MCP server host (default: 127.0.0.1)
Pre-built Binaries
Pre-built binaries are available on the Releases page.
| Platform | GUI | Headless | Notes |
|---|---|---|---|
| Linux x86_64 | Yes | Yes | GTK3 UI |
| macOS arm64 | Yes | Yes | GTK3 UI (Apple Silicon) |
| Windows x86_64 | No | Yes | Headless only — cross-compiled via MinGW-w64 |
Windows does not include a GUI build. GTK3 cross-compilation for Windows is not supported by VICE’s build system. If you need a Windows GUI, build from source natively using MSYS2.
Python Client
A resilient Python client is included with retry logic, connection pooling, and a convenience method for every tool:
from tools.resilience.vice_mcp_resilient import ViceMCPClient
with ViceMCPClient("http://127.0.0.1:6510") as vice:
# Load a program
vice.autostart("/path/to/game.prg")
# Set a breakpoint at the main loop
vice.checkpoint_add(start_address=0x0810, stop_address=0x0810)
# Run until it hits
vice.execution_run()
# Read the screen
regs = vice.registers_get()
screenshot = vice.display_screenshot(format="base64")
# Inspect a sprite
art = vice.sprite_inspect(sprite_number=0)
print(art)
Protocol Test Suite
167 tests across 25 test classes validate every tool, every parameter, and every error condition:
# Requires a running VICE instance with MCP enabled
pytest tools/tests/test_mcp_protocol.py -v
Real-World Usage
sim6502 — Unit Testing for 6502 Assembly
sim6502 is a unit testing framework for 6502/6510/65C02 assembly that uses VICE MCP as an execution backend. Write tests in a custom DSL, run them against a live VICE instance with cycle-accurate hardware:
suite "sprite collision" {
load "game.prg"
test "player hits enemy" {
jsr setup_sprites
poke $d015, #$03 ; enable sprites 0 and 1
poke $d000, #$80 ; sprite 0 x = 128
poke $d002, #$80 ; sprite 1 x = 128
jsr main_loop
assert $d01e & #$03 != 0 ; collision register set
}
}
sim6502 connects over MCP to load programs, set breakpoints, read registers, compare memory, and snapshot/restore state between tests — bringing modern CI/CD practices to retro computing development.
AI Agent Workflows
Any MCP-compatible client can drive VICE directly:
- Claude Desktop / Cursor — “Load this disk image, find the main loop, and explain what the IRQ handler does”
- Custom agents — Automated ROM analysis, regression testing, screenshot capture
- Research tools — Systematic exploration of historical software behavior
Security
The MCP server is localhost-only by default (127.0.0.1). With the default
settings, only programs on the same machine can connect.
It has no TLS. It has optional bearer-token authentication. It is designed for local development first, and network exposure should be deliberate.
If you need remote access, put it behind a reverse proxy with proper auth:
nginx/caddy -> auth -> https -> 127.0.0.1:6510
Binding to 0.0.0.0 is supported via -mcpserverhost. That makes VICE listen
on every network interface. It does not mean clients connect to 0.0.0.0; remote
clients connect to the Mac/Linux/Windows host’s real IP address.
Use this checklist for remote sessions:
- Start VICE with
-mcpserverhost 0.0.0.0. - Prefer adding
-mcpservertokenunless the network is already trusted. - Configure the client URL as
http://:6510/mcp. - If a token is configured, configure the client to send
Authorization: Bearer. - For browser-based clients, also configure one exact
-mcpservercorsoriginand a token. CORS without a token is rejected.
Relationship to Upstream VICE
This is a fork of the VICE SVN mirror.
The MCP server is implemented as a self-contained subsystem in src/mcp/ — it
touches VICE internals through well-defined interfaces but doesn’t modify core
emulation logic.
The main branch tracks upstream VICE. The mcp-server branch contains all
MCP additions.
The goal is to contribute this work back to the VICE project. The implementation is structured to export cleanly as unified diffs for SVN submission.
Tool Reference
Project Status
This is active, working software. The MCP server compiles and runs on Linux, macOS, and Windows. All 61 tools are implemented and tested. CI produces binaries for all three platforms on every push.
What’s solid:
- Full tool suite — execution, memory, breakpoints, sprites, chip state, disk, input, debugging
- Machine-aware responses across all VICE-emulated platforms
- Python client with retry logic and full test coverage
- Cross-platform builds: Linux x86_64 (GUI + headless), macOS arm64 (GUI + headless), Windows x86_64 (headless)
- Automated CI/CD pipeline with binary releases
What’s in progress:
- Event streaming.
GET /eventsis reserved but returns501 Not Implementedtoday. - Execution tracing and interrupt logging hooks into VICE CPU core
Contributing
“Cross over, children. All are welcome. All welcome.” — Tangina Barrons, speaking to contributors about this repo
This project bridges two communities that don’t often overlap: retro computing and modern AI tooling. Contributions from either world (or both) are welcome.
Areas where help would be especially appreciated:
- VICE internals — Hooking execution tracing and interrupt logging into the CPU core
- Event streaming transport — Adding real-time breakpoint and state-change notifications
- Additional machine support — Testing and tuning tools for PET, CBM-II, Plus/4
- Client libraries — TypeScript, Rust, Go clients
- Documentation — Tutorials, example workflows, video demos
- Testing — Running the protocol test suite against edge cases
The MCP server is entirely contained in vice/src/mcp/. Start there.
Versioning & releases
This repo follows the Walker Heavy Industries Build & Release Standard:
- Conventional Commits are required. Versioning is automated with
Cocogitto —
feat:bumps the minor,fix:the patch, and a!/BREAKING CHANGEbumps the major. Install the local commit hook once withcog install-hook --all(CI also validates commits). - On every push to
main, CI runscog bump --auto, which tags the nextvX.Y.Z, updatesCHANGELOG.md, and publishes a GitHub Release with the generated changelog notes. - The multi-OS build matrix (Linux/macOS/Windows) attaches its artifacts to that
Release. The latest
vtag / Release is the single source of truth for the version — there is nocompute-version.shand novice-mcp-*tag prefix.
License
VICE is released under the GNU General Public License v2. The MCP server additions follow the same license.
Acknowledgments
- The VICE Team for 30+ years of the best 8-bit emulator ever written
- Anthropic for the Model Context Protocol specification
- The Commodore 64 community — still going strong after four decades
Part of the suite
VICE MCP is part of the Walker Heavy Industries retro toolchain — modern tools for the retro 8- and 16-bit ecosystem.
- House hub: https://whi.dev
- Siblings: VICE Mac · VICE MCP · FamiForge · NESBasic · Novus · Miggy Draw · NovaVM
Install
This server does not publish a one-line install command.
Open the repository installation guide New to MCP? Start with the mcpskill.org guide →Configuration
{
"mcpServers": {
"vice": {
"url": "http://127.0.0.1:6510/mcp"
}
}
}