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arielshad/3d-asset-server

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3d assets api and mcp

Overview

searches 23 asset sites at once and downloads what you pick, ready to drop into a game or a website. Use it from a browser, from curl, from the command line, or let your AI assistant drive it over MCP. "I need a low-poly tree pack, a mossy rock material and a sunset HDRI for my Three.js scene." Your assistant calls search_assets three times, shows you the options with their licences, and download_asset puts glTF, textures and the HDRI into your project's assets/ folder. - Results are merged and ranked, with a status line for every site. - From free sources you get files directly: glTF with its .bin and textures, PBR maps at the resolution you ask for, HDRIs, or zipped packs (extracted for you). - Every result says what licence it has, whether it is free, and whether you must credit the author. - Sites that block bots come back as links to their own search, so you still know where else to look. A slow or broken site never fails the search.

README

3d-asset-server searches 23 asset sites at once and downloads what you pick, ready to drop into a game or a website. Use it from a browser, from curl, from the command line, or let your AI assistant drive it over MCP.

“I need a low-poly tree pack, a mossy rock material and a sunset HDRI for my Three.js scene.”

Your assistant calls search_assets three times, shows you the options with their licences, and download_asset puts glTF, textures and the HDRI into your project’s assets/ folder.

  • One query, many sources. Results are merged and ranked, with a status line for every site.
  • Real downloads. From free sources you get files directly: glTF with its .bin and textures, PBR maps at the resolution you ask for, HDRIs, or zipped packs (extracted for you).
  • Licence first. Every result says what licence it has, whether it is free, and whether you must credit the author.
  • Honest about what’s blocked. Sites that block bots come back as links to their own search, so you still know where else to look.

Contents


How it works

What a single search does:

A slow or broken site never fails the search. It shows up in the per-site report with its error and a link to the same search on that site.


Sources

Source Best for Search Direct download Licence
Poly Haven HDRIs, PBR textures, scanned models API yes: glTF / blend / fbx, maps, HDR / EXR CC0
ambientCG Realistic materials, HDRIs, models API yes: per-resolution zips CC0
CGBookcase PBR textures API (catalogue) no: hotlink-protected CDN, links to the download page CC0
ShareTextures Textures and realistic models API (tag search) no: its licence forbids automated downloads CC0 + site terms
BlenderKit Blender assets of every kind API yes for free assets (GLB / blend); paid ones need BLENDERKIT_API_KEY CC0 / royalty free
Fab Game assets, environments, characters link only (bot wall) no per listing
Kenney Low-poly 3D, 2D, UI and audio packs scrape yes: pack zips, auto-extracted CC0
Poliigon Premium materials and models link only (bot wall) no per listing
Quaternius Low-poly models, animated characters scrape no: Google Drive / itch.io links CC0 / QAL
Polyfork Low-poly models and themed kits for web and games API yes for free assets (GLB from Polyfork’s CDN); FBX / USDZ / OBJ need an account royalty free, no redistribution
3DAssets.dev Web-optimised GLB models: props, nature, buildings, vehicles API yes: GLB from its CDN CC0
Sketchfab Community 3D models: scans, props, characters (CC0 subset) API no: downloads need a Sketchfab login CC0
3DTextures.me Realistic and stylized PBR WordPress API no: Google Drive folders CC0
FreeStylized Stylized models, materials, skyboxes and asset packs WordPress API no: Google Drive links royalty free (custom CC0)
3DTexel PBR materials, HDRIs, decals, 3D assets API no: downloads need a free account CC0
TextureCan PBR materials and a few models scrape yes: 1K-4K zips CC0
OpenGameArt Community 3D models, textures and 2D sprites scrape yes: plain zip / file links per asset (mostly CC0, CC-BY)
Textures.com Photo textures, 3D foliage, decals, skies JSON API no: credit system Textures.com licence
HDRMaps HDRIs and backplates WooCommerce API yes for free HDRIs (EXR) royalty free
HDRI Hub HDRI environments scrape no: checkout royalty free
CGTrader Free and paid models JSON listing no: login per listing
TurboSquid Free and paid models link only (bot wall) no per listing
itch.io Indie art, 3D packs, UI, audio scrape no: itch’s download flow per listing

Notes:

  • Results without direct downloads still have full metadata and a link to the asset page.
  • CGTrader sits behind an IP-based bot wall that often blocks cloud and datacenter IPs. It works from home connections. On a server, run behind a proxy with NODE_USE_ENV_PROXY=1. When it is blocked, the report says so and links to CGTrader’s own search.
  • Scraped sites can change their HTML. If one breaks, only that source shows as failed; the others keep working. npm run test:live checks every site.

Quick start

Needs Node.js 20 or newer.

git clone https://github.com/arielshad/3d-asset-server.git
cd 3d-asset-server
npm install
npm run build

npm start                    # web UI + HTTP API + MCP on http://localhost:8787
node dist/cli.js mcp         # MCP over stdio, for Claude Desktop / Claude Code / Cursor
node dist/cli.js search "low poly tree" --type model --free

With Docker, using the published image (no build needed):

docker run -p 8787:8787 ghcr.io/arielshad/3d-asset-server

Or build it yourself with docker build -t 3d-asset-server .


Web UI

Live at ****, or run npm start and open .

The website lives in web/: Astro with React islands, Tailwind CSS 4, shadcn/ui and Magic UI components. Every page is pre-rendered HTML, so search engines and AI crawlers see the full content; only the interactive parts hydrate.

Page What it is
/ Landing page: hero search, sources, agent setup, FAQ
/search The search app: type chips, free/direct-download switches, source picker, per-site status, detail sheet with format/resolution picker, download, curl and agent snippets
/docs Quick start
/docs/mcp Setup for Claude Code, Cursor, VS Code, Windsurf, Codex CLI, Gemini CLI, the Claude apps and any stdio client
/docs/api REST API guide with curl, JavaScript and Python examples
/docs/api/reference Interactive OpenAPI reference (Scalar, self-hosted)
/docs/sources All sources with licences, generated from the provider registry
/assets Curated asset collections (see below): an index, four hubs (/assets/hdris, /assets/textures, /assets/3d-models, /assets/game-assets) and one page per topic, such as /assets/free-sunset-hdris
/sources/ One page per source: licence, pricing, how it is searched, census numbers and its assets in the collections
/docs/self-hosting Docker, Node, configuration, metrics
  • Search state in the URL. /search?q=sunset&type=hdri&free=true can be bookmarked or shared.
  • Detail sheet. Licence, author, formats, polygon count and tags; pick a format and resolution to see exactly which files you’ll get and their size; download the file or one zip; copy a curl command or a prompt for your agent.
  • API key. If ASSET_SERVER_API_KEY is set, the page asks for the key once and remembers it.

For AI agents

Point an agent at https://3d.shep.bot and it finds its way:

URL For
/AGENTS.md The agent guide: MCP setup, REST workflow, licensing rules, an example
/llms.txt, /llms-full.txt llms.txt index and every guide in one file
/docs/*.md Markdown twin of every docs page
/skill/SKILL.md A Claude Code skill (~/.claude/skills/3d-assets/SKILL.md)
/openapi.json OpenAPI 3.1

Requests with Accept: text/markdown get markdown instead of HTML (/ → /AGENTS.md, sent with Vary: Accept), unknown paths answer agents with a Markdown 404 that links to the docs, llms.txt and the sitemap, every page advertises its twin with Link: ; rel="alternate"; type="text/markdown", and curl https://3d.shep.bot returns a JSON index that points at all of the above. /about, /contact and /privacy describe who runs the service and what it records; /docs/api/versioning is the versioning, deprecation and rate-limit policy.


MCP: use it from an AI assistant

Claude Code

claude mcp add 3d-assets -e ASSET_DOWNLOAD_DIR="$PWD/assets" -- node /path/to/3d-asset-server/dist/cli.js mcp

Claude Desktop, Cursor, or any stdio MCP client

{
  "mcpServers": {
    "3d-assets": {
      "command": "node",
      "args": ["/path/to/3d-asset-server/dist/cli.js", "mcp"],
      "env": { "ASSET_DOWNLOAD_DIR": "/path/to/your/game/assets" }
    }
  }
}

Remote (Streamable HTTP)

The public server needs no setup or key:

claude mcp add --transport http 3d-assets https://3d.shep.bot/mcp

Other clients: see . For your own server, point the client at http://:8787/mcp. If you set ASSET_SERVER_API_KEY, send Authorization: Bearer .

Over HTTP, download_asset is off by default because it would write to the server’s disk, not yours. Instead, get_asset returns direct file URLs plus a one-click bundleUrl zip. Set ASSET_SERVER_HTTP_DOWNLOADS=true if the server and the files should live on the same machine.

Tools

Tool What it does
search_assets query, plus optional types (model, texture, material, hdri, sprite, ui, audio, font, pack), providers, free_only, downloadable_only, limit, offset. Returns ranked results, also_search_on links for link-only sites, and any sites that failed.
get_asset Details for an id such as polyhaven:ArmChair_01: description, licence, available formats and resolutions, and exactly which files a download would fetch for a given format / resolution.
download_asset Saves into /-/ (default ./assets), keeps companion files in place and extracts zips. Returns the paths, licence and an attribution line when credit is required.
list_providers Every source: what it’s best for, asset types, pricing, licence, and whether it supports direct downloads.

HTTP API

Endpoint
GET /v1/search?q=&type=&providers=&free=&downloadable=&limit=&offset= Ranked, merged results plus a per-site report (ok, error, timeout, skipped, link).
GET /v1/providers The source catalogue.
GET /og/query.png?q=&type=&free= · GET /og/asset.png?id= 1200×630 share cards for search and asset links (see below).
GET /v1/catalog Catalog census, counted daily: listings per source, by asset type, licence and category, free and CC0 counts, the last 30 days’ releases, most downloaded assets. Same as /catalog.json; daily history at /catalog-history.json.
GET /v1/stats Usage totals (searches by surface, downloads, MCP tool calls, top clients and asset types) and per-source health (success rate, p50/p95 latency). Shown on /stats.
GET /v1/assets/{provider}:{id} Full details, including every file.
GET /v1/assets/{id}/files?format=&resolution=&maps=&all= The files a download would fetch.
GET /v1/assets/{id}/download?format=&resolution= 302 to the file when it is one self-contained file; otherwise a streamed zip with its companions.
POST /mcp MCP endpoint (Streamable HTTP, stateless).
GET /openapi.json OpenAPI 3.1 description.
GET / Web UI in a browser; a JSON index of endpoints for API clients.
GET /health Liveness check.
curl 'localhost:8787/v1/search?q=brick+wall&type=material&free=true&limit=5'
curl -OJ 'localhost:8787/v1/assets/polyhaven:WoodenChair_01/download?format=gltf&resolution=1k'

Search response (shortened):

{
  "query": "brick wall",
  "results": [
    {
      "id": "polyhaven:brick_wall_001",
      "title": "Brick Wall 001",
      "type": "material",
      "url": "https://polyhaven.com/a/brick_wall_001",
      "license": { "name": "CC0", "commercialUse": true, "attributionRequired": false },
      "price": { "free": true },
      "resolutions": ["1k", "2k", "4k", "8k"],
      "downloadable": true,
      "score": 1
    }
  ],
  "providers": [
    { "provider": "polyhaven", "status": "ok", "count": 5, "tookMs": 210 },
    { "provider": "fab", "status": "link", "searchUrl": "https://www.fab.com/search?q=brick+wall&is_free=1" }
  ]
}

CLI

$ node dist/cli.js search "low poly tree" --type model --free --limit 5

1.00  model    free   blenderkit:72fac4cb-901c-4a48-8fc8-84a0baa0bd21
      Low poly tree — https://www.blendkit.com/asset-gallery-detail/72fac4cb-.../
0.93  model    free   cgtrader:lowpoly-tree-collection-01-200-trees-lowpoly-collection
      Low Poly Trees Mega Pack - 200 Trees — https://www.cgtrader.com/free-3d-models/...
0.93  model    free   itchio:brokenvector/low-poly-tree-pack
      Low Poly Tree Pack — https://brokenvector.itch.io/low-poly-tree-pack
0.91  model    free   blenderkit:346d99d8-36fb-4f9d-a4a1-2f9ad9233e79
      Low poly tree — https://www.blendkit.com/asset-gallery-detail/346d99d8-.../
0.84  model    free   itchio:mark-auman/low-poly-trees-asset-pack
      Low-Poly Trees Asset Pack — https://mark-auman.itch.io/low-poly-trees-asset-pack

Sources:
  polyhaven        ok       1
  blenderkit       ok       5
  fab              link     0  https://www.fab.com/search?q=low+poly+tree&is_free=1
  kenney           ok       2
  quaternius       ok       5
  cgtrader         ok       5
  turbosquid       link     0  https://www.turbosquid.com/Search/3D-Models/free/low-poly-tree
  itchio           ok       5
  ...
3d-asset-server serve                    HTTP API + web UI + MCP at /mcp
3d-asset-server mcp                      MCP over stdio
3d-asset-server search  [--type model,hdri] [--providers a,b] [--free] [--limit N]

Downloads

Unless you say otherwise, a download picks game- and web-friendly files:

Asset type Preferred format, in order Resolution
model glb → gltf → fbx → obj → blend closest to 2k
hdri hdr → exr closest to 2k
material jpg maps → png maps → zip closest to 2k
texture jpg → png → zip → exr closest to 2k
pack zip (extracted) –

Companion files keep their relative paths, so a glTF loads straight away:

  assets/
  └── polyhaven-WoodenChair_01/
      ├── WoodenChair_01_2k.gltf
      ├── WoodenChair_01.bin
      └── textures/
          ├── WoodenChair_01_diff_2k.jpg
          ├── WoodenChair_01_nor_gl_2k.jpg
          └── WoodenChair_01_arm_2k.jpg

  assets/
  └── kenney-nature-kit/              ← zip downloaded and extracted
      └── kenney_nature-kit/
          ├── Models/GLTF format/...
          └── License.txt

Safety:

  • Only http(s) URLs to public hosts are fetched. Private and loopback addresses are refused.
  • Paths that try to escape the target folder (zip-slip, ../) are rejected or skipped.
  • Each download has a size guard (ASSET_SERVER_MAX_DOWNLOAD_BYTES, default 2 GiB).
  • Login, checkout and hotlink protection are never bypassed.

Configuration

Variable Default
PORT / HOST 8787 / 0.0.0.0 HTTP bind address
ASSET_SERVER_API_KEY – Require Authorization: Bearer , x-api-key or ?api_key= on /v1/* and /mcp
ASSET_SERVER_PUBLIC_URL request origin Base URL used in links handed to MCP clients
ASSET_SERVER_PROVIDERS all Comma list to enable only some sources, e.g. polyhaven,ambientcg,kenney
ASSET_DOWNLOAD_DIR ./assets Default download folder for MCP
ASSET_SERVER_HTTP_DOWNLOADS false Expose download_asset on the HTTP MCP endpoint (writes to the server’s disk)
ASSET_SERVER_MAX_DOWNLOAD_BYTES 2 GiB Per-download size guard
ASSET_SERVER_PROVIDER_TIMEOUT_MS 12000 Per-site search timeout
ASSET_SERVER_HTTP_TIMEOUT_MS 15000 Per-request HTTP timeout
ASSET_SERVER_CACHE_TTL_MS 10 min In-memory HTTP cache TTL
ASSET_SERVER_USER_AGENT 3d-asset-server/0.1 User-Agent sent to the sites
BLENDERKIT_API_KEY – Optional; unlocks plan and purchased BlenderKit assets
NODE_USE_ENV_PROXY – Set to 1 so Node’s fetch uses HTTPS_PROXY
ASSET_SERVER_RATE_LIMIT 120 Requests per client per window on /v1/* and /mcp; responses carry RateLimit-Policy / RateLimit (+ RateLimit-Limit/Remaining/Reset), and 429 adds Retry-After. 0 = off
ASSET_SERVER_RATE_LIMIT_WINDOW 60 Rate-limit window in seconds
METRICS_PORT – Serve Prometheus metrics on this port at /metrics and log one JSON line per search, download and MCP tool call (see below)
PROMETHEUS_URL – Prometheus that scrapes METRICS_PORT. /v1/stats (and the /stats page) then report the last 24 hours and 7 days across replicas; without it they count this process since it started
MAXMIND_ACCOUNT_ID, MAXMIND_LICENSE_KEY – With METRICS_PORT: download MaxMind’s free GeoLite2-ASN database (refreshed weekly) to label MCP callers by network; see MCP client attribution
ASSET_SERVER_ASN_DB – Path to a GeoLite2-ASN .mmdb file to use instead of downloading one
ASSET_SERVER_SESSION_SECRET random Signs the MCP session IDs that carry the client’s declared name. Set it so sessions keep their label across restarts
ASSET_SERVER_TELEMETRY on 0 (or false/off) turns off anonymous usage telemetry; see Telemetry
DO_NOT_TRACK – 1 also turns telemetry off
UMAMI_WEBSITE_ID – With UMAMI_HOST: send web page views to your own Umami instead (cookieless; honours Do Not Track; only utm_* query parameters are sent, never search text). The page CSP allows that one origin
UMAMI_HOST – Origin serving the Umami tracker (/script.js) and its collect endpoint (/api/send)

If you set ASSET_SERVER_API_KEY on a public server, note that ?api_key= (used by the web UI’s download button) can end up in browser history and server logs.

Analytics

With METRICS_PORT set (src/core/analytics.ts), metrics are served on that separate port (never on the public listener), with bounded labels only:

Metric Labels
asset_server_searches_total surface (web, api, mcp), client family, type, free_only, has_results
asset_server_search_duration_seconds, asset_server_search_results surface
asset_server_provider_requests_total, asset_server_provider_duration_seconds provider, status
asset_server_downloads_total, asset_server_asset_views_total surface, client, provider
asset_server_mcp_tool_calls_total tool, client (claude-code, cursor, vscode, …), outcome, network, consistency
asset_server_mcp_tool_duration_seconds tool
asset_server_mcp_connects_total declared client, client_version (major, or 0.), network
asset_server_mcp_new_callers_total client, network (first tool call of the day per caller; increase(...[1d]) ≈ distinct callers)
asset_server_http_requests_total, asset_server_page_views_total route / page

Each search also logs {"event":"search","query":…,"results":…,"surface":…} to stdout for top-query and zero-result analysis in a log store, and each MCP connect logs {"event":"mcp_connect","client_name":…}. No IPs, keys or cookies are recorded. In the shep.bot cluster a ServiceMonitor (deploy/servicemonitor.yaml) feeds Prometheus, Loki collects the event lines, and the 3D Asset Server Grafana dashboard shows both.

The public /stats page reads the same counters back through GET /v1/stats (src/core/stats.ts): from Prometheus when PROMETHEUS_URL is set (cached for a minute), otherwise from in-process tallies since the last restart. It shows aggregate counts only.

MCP client attribution

Which AI tool is calling /mcp, and from where (src/mcp/attribution.ts, src/core/network.ts). Everything here is for metrics only and never changes a response.

  • Client. MCP clients declare their name and version in initialize. The endpoint is stateless, so the reply hands them back in a signed Mcp-Session-Id, which clients send on every later request. Tool calls are labelled with that declared client, or with the User-Agent family when no session is sent. claude-ai covers claude.ai and Claude Desktop connectors, which both call from Anthropic’s cloud.
  • Network. The caller’s address is sorted into anthropic and openai (their published egress ranges; OpenAI’s are fetched daily), aws / gcp / azure / cloud (other hosting) / isp (home, office or mobile) from MaxMind’s GeoLite2-ASN database, private, or unknown. Without a MaxMind account only the first two and private are labelled. The address is looked up, never stored.
  • Consistency. consistent; mismatch when the signals disagree (the User-Agent and the declared client name different products, or a claude.ai / ChatGPT User-Agent calls from outside that vendor’s network); no_session (no session ID sent: curl, scripts, older clients); bad_session (a session ID this server did not sign, for example from before a restart without ASSET_SERVER_SESSION_SECRET). A mismatch is a hint, not proof: only signed requests can prove who a caller is.
  • Distinct callers. The first tool call of the day from each caller increments asset_server_mcp_new_callers_total. A caller is a hash of address and User-Agent with a random salt that changes every UTC day and is never stored. Callers behind one vendor egress address count once.

This product includes GeoLite2 data created by MaxMind, available from https://www.maxmind.com.

Telemetry

serve and mcp send anonymous usage telemetry by default, so we can see how the project is used outside 3d.shep.bot. It goes to the project’s self-hosted Umami at stats.shep.bot (src/core/telemetry.ts), and the server prints a one-line notice to stderr when it starts.

  • Events: one per search, asset lookup, download and MCP tool call, one when an MCP client connects, plus one at start. Each carries only bounded labels: interface (web, api, mcp), client family (claude-code, cursor, …) and its major version, source, asset-type filter, whether anything was found, outcome, version, mode and OS.
  • Web UI page views, when you open the bundled website: page path and title, screen size, browser and language. The host name is reported as self-hosted, and no referrer is sent.
  • Never sent: search text, asset IDs, file paths, URLs, API keys or your machine’s name. Umami derives a country from your IP address and does not store the address. No cookies.

Turn it off with ASSET_SERVER_TELEMETRY=0 or DO_NOT_TRACK=1. Sending never blocks a request, and the process stops trying after a few failures in a row (for example when offline).

Catalog census

.github/workflows/catalog-census.yml runs scripts/census.mjs daily: every provider’s census() counts what its site holds in a few requests (API totals, catalogues, WordPress X-WP-Total, result counts or sitemaps; see src/core/census.ts). The result is committed to web/src/data/catalog.json with one point per day in catalog-history.json, then CI deploys it. It feeds the /stats page, the homepage numbers, llms.txt, /v1/catalog and a schema.org Dataset.

  • Counts the source caps (BlenderKit stops at 10,000 per type) are marked as lower bounds.
  • A source whose count fails keeps its last good numbers, marked stale.

The same workflow then refreshes the asset collections (scripts/snapshot-collections.mjs) and commits both.

Asset collections

Search pages (/search?q=…) are noindex: they are share links, not landing pages. The pages that rank are the collections: one page per thing people search for (“free sunset HDRIs”, “free brick textures”, “free low-poly trees”), pre-rendered with real results, editorial copy, an FAQ and CollectionPage / ItemList / FAQPage JSON-LD, plus a Markdown twin for agents (/assets/.md, with asset ids).

  • Topic: web/src/content/collections/.md. The frontmatter holds the title, description, hub, the search (q, types, free, and an exclude list of title phrases or asset ids that never belong on the page), aliases, related pages and the FAQ. The body is the copy. scripts/lib/topics.mjs holds the editorial rules (lengths, links, FAQ), and the tests apply them to every topic.
  • Results: web/src/data/collections/.json, written by scripts/snapshot-collections.mjs (logic in src/core/collections.ts). It keeps relevant, free results that have a working thumbnail, at most 40% from one source. Assets already on a page keep their place, so pages don’t reshuffle daily, and updatedAt (the sitemap’s lastmod) moves only when the list changes. A page with fewer than 12 assets or a single source is noindex and left out of the sitemap.
  • Adding one by hand: write the topic file, run npm run build:server && node scripts/snapshot-collections.mjs , read the titles in the snapshot, add exclude phrases for anything off-topic, and commit both files.

Weekly drafting

.github/workflows/draft-collections.yml proposes up to 3 new collections every Monday:

  1. scripts/collection-ideas.mjs reads the last week’s searches from Loki through Grafana. It keeps queries made at least 3 times that look like plain topics and that no collection or open pull request covers.
  2. A Claude Code agent (prompts/draft-collections.md) writes the topic files and checks their results. It works in a read-only checkout, and its transcript stays out of the public log because it reads search terms.
  3. A job without Claude credentials gates the patch (scripts/collection-gate.mjs: new topic files only, editorial rules, no duplicates). It re-runs each search itself, withdraws topics with too few results, runs the build, typecheck and tests, and opens a pull request labelled collections.
  4. A second Claude Code run reviews the pages (prompts/review-collections.md). Approved pages are squash-merged and deployed. Otherwise the pull request is labelled needs-editor and left for a human.

It needs the same Claude secret as source discovery. It also needs the repository setting Allow GitHub Actions to create and approve pull requests (Settings → Actions → General). The optional GRAFANA_TOKEN secret is a Viewer service-account token for grafana.shep.bot; without it, the agent picks topics from its own research.

Share previews (Open Graph)

Every page has its own 1200×630 card (og:image = /og/.png), rendered at build time by web/integrations/og-images.mjs from the page’s title and description, with matching og:image:alt, twitter:* tags and a primaryImageOfPage ImageObject in the JSON-LD. Share links get cards rendered on request (src/og/render.ts: satori + resvg, Geist font; src/api/og.ts: LRU cache, two renders at a time, rate-limited):

  • /search?q=brick+wall&type=material: title, description, og:url and a card for the query (/og/query.png?…).
  • /search?asset=polyhaven:ArmChair_01: opens that asset in the search app (the detail panel’s Share button copies this link) and unfurls with the asset’s title, licence, formats and thumbnail (/og/asset.png?id=…; the thumbnail is fetched from public hosts only and re-encoded with sharp).

Daily source discovery

.github/workflows/discover-integrations.yml runs once a day (and on demand from the Actions tab):

  1. A Claude Code agent follows prompts/discover-integrations.md. It searches the web for 3D asset sites that are not yet in integrations/registry.json, checks their robots.txt and terms, integrates the best one as a provider with offline and live tests, and records the others as rejected with a reason. It works in a read-only checkout and hands over a patch.

  2. A separate job without Claude credentials applies the patch and gates it (scripts/integration-gate.mjs):

    • only provider, test, fixture, registry and docs files may change;
    • nothing may be deleted, and existing tests may not be edited;
    • at most one new source per run.

    It then runs the build, typecheck, the full test suite and the new source’s live test.

  3. If everything passes, it commits to main and dispatches CI, which builds the image and pins it in deploy/, so ArgoCD rolls the new source out to 3d.shep.bot. If a check fails, the site is recorded as rejected with a 30-day recheck instead.

It needs one repository secret: CLAUDE_CODE_OAUTH_TOKEN (from claude setup-token) or ANTHROPIC_API_KEY.


Project layout

src/
├── cli.ts               serve | mcp | search
├── index.ts             library exports
├── core/
│   ├── types.ts         Asset, AssetFile, Provider, SearchQuery ...
│   ├── http.ts          fetch wrapper: UA, timeouts, LRU cache, in-flight dedupe
│   ├── service.ts       fan-out search, ranking, per-site reports
│   ├── download.ts      file selection, safe downloads, zip extraction, zip streaming
│   └── util.ts          matching/scoring, type inference, helpers
├── providers/           one adapter per site, plus index.ts (the registry)
│   ├── polyhaven.ts  ambientcg.ts  blenderkit.ts  kenney.ts  quaternius.ts
│   ├── itchio.ts  cgtrader.ts  texturescom.ts  threedtextures.ts  hdrmaps.ts
│   ├── sharetextures.ts  cgbookcase.ts  texturecan.ts  hdrihub.ts
│   └── linked.ts        Fab, Poliigon, TurboSquid (link-only)
├── api/
│   ├── app.ts           Hono REST API, website, MCP Streamable HTTP mount, request metrics
│   ├── site.ts          serves the pre-rendered site: caching, 404, markdown twins for agents
│   └── openapi.ts       OpenAPI 3.1 with full schemas (rendered at /docs/api/reference)
├── core/analytics.ts    Prometheus metrics + JSON event log
├── core/network.ts      caller network label: vendor ranges + GeoLite2-ASN
├── core/collections.ts  collection snapshots: relevance, stable order, thumbnail checks
├── core/stats.ts        /v1/stats: Prometheus queries or in-process tallies
└── mcp/
    ├── server.ts        MCP tool definitions (shared by stdio and HTTP)
    └── attribution.ts   signed session IDs, consistency check, distinct callers
web/                     the website (Astro + React + Tailwind + shadcn/ui)
├── src/pages/           index, search, stats, assets (collections), sources, docs (markdown), API reference, 404
├── src/components/      ui/ (shadcn + Magic UI), search/ (the search app), home/
├── src/content/         AGENTS.md, the Claude Code skill and collections/ (one topic per page)
├── src/data/            generated data: providers, census, collections/ (saved results)
├── src/lib/             site constants, schema.org JSON-LD, agent client configs, FAQ
└── integrations/        emits AGENTS.md, llms.txt, llms-full.txt, markdown twins, Scalar bundle
deploy/                  Kubernetes manifests for 3d.shep.bot (synced by ArgoCD)
integrations/            registry.json: live sources (with date added) and evaluated/rejected sites
prompts/                 instructions for the source-discovery, collection-drafting and review agents
scripts/                 site data export, census, collection snapshots/ideas, integration and collection gates
test/
├── providers/           offline tests per site, against trimmed fixtures
├── live/                live smoke tests (LIVE=1)
└── service.test.ts      ranking, downloads, API, MCP

Adding a source: implement the Provider interface (see docs/PROVIDERS_GUIDE.md), add it to src/providers/index.ts, and add an offline test with fixtures.

interface Provider {
  id, name, homepage, description, assetTypes
  access: "api" | "scrape" | "link"
  pricing, license
  search(query, ctx): { assets, total?, searchUrl? }
  getAsset?(id, ctx): { ...asset, files[] } | null
  buildSearchUrl(query): string   // the same search on the site
}

Development

npm ci && npm --prefix web ci
npm test            # offline tests (fixtures, no network)
npm run test:live   # live smoke tests against the real sites
npm run typecheck   # server + website (astro check)
npm run build       # server to dist/, then the website to dist/web
npm run dev         # watch-mode server
npm --prefix web run dev   # website dev server; proxies /v1 and /mcp to `npm start` on :8787

CI (.github/workflows/ci.yml) runs build, typecheck and tests on every push and pull request; on main it also publishes the image and pins it in deploy/, which ArgoCD rolls out to 3d.shep.bot.


Licences & etiquette

[!IMPORTANT] This server finds and fetches assets. It does not own them. Every result shows its licence: respect it, and credit authors when it says so.

  • Sites are queried gently: responses are cached, there are a few requests per search, and the User-Agent identifies the server.
  • Paid, login-gated and hotlink-protected content is never bypassed; those results link to the source site.
  • ShareTextures’ terms forbid automated downloads, so it is search-only.

The server’s own code is licensed under Apache-2.0.

View this README on GitHub

Install

docker run -p 8787:8787 ghcr.io/arielshad/3d-asset-server

Configuration

{ "mcpServers": { "3d-assets": { "command": "node", "args": ["/path/to/3d-asset-server/dist/cli.js", "mcp"], "env": { "ASSET_DOWNLOAD_DIR": "/path/to/your/game/assets" } } } }