
vinhhien112/three.js-object-sculptor-codex-plugin 是从 https://github.com/vinhhien112/three.js-object-sculptor-codex-plugin. 导入的代理技能候选
概览
vinhhien112/three.js-object-sculptor-codex-plugin 是从 https://github.com/vinhhien112/three.js-object-sculptor-codex-plugin. 导入的代理技能候选
概述(AI 翻译)
将参考图像转变为一个带有质量限制、动画兼容的程序Three.js对象——完全由代码构建。
img2obj 是一个 Codex 插件,帮助分析对象图像、规划其结构、生成程序Three.js几何体,并将结果与原始引用进行对照。
演示
塔船
打开现场塔船演示
本研究展示了程序几何、关节部件、材料加工以及交互式浏览器控制。
古秋树
打开现场的《古秋树》演示
本研究展示了程序化曲线、确定性分支、层叠树皮、密集植被以及动画化的层级结构。
悬崖灯笼屋 — 未发布预告
[!注] 这是用未发布的img2obj版本制作的预览。未来版本会更新。
一览
| 输入 | 附加的对象图像、截图或本地图像路径 |
| 输出 | 一个ObjectSculptSpec和一个仅代码的程序式Three.js工厂 |
| 目标重现可见的轮廓、结构、材料和可动感层级 |
本页由 AI 翻译,技术细节请以原文为准。
README
以下为原文 README 节选,完整内容请查看原文。
img2obj
Turn a reference image into a quality-gated, animation-ready procedural Three.js object—built entirely with code.
img2obj is a Codex plugin that helps analyze an object image, plan its structure, generate procedural Three.js geometry, and review the result against the original reference.
Demo
Tower Ship
This study demonstrates procedural geometry, articulated parts, material work, and interactive browser controls.
Ancient Autumn Tree
Open the live Ancient Autumn Tree demo
This study demonstrates procedural curves, deterministic branching, layered bark, dense foliage, and an animation-ready hierarchy.
Cliffside Lantern House — Unreleased Preview
[!NOTE] This is a preview created with an unreleased version of img2obj. It will be updated in future versions.
At a Glance
| Input | An attached object image, screenshot, or local image path |
| Output | An ObjectSculptSpec and a code-only procedural Three.js factory |
| Goal | Recreate the visible silhouette, structure, materials, and motion-ready hierarchy |
| Best for | Stylized props, mechanical objects, plants, scene assets, and interactive models |
| Not for | Photogrammetry, exact mesh extraction, or guaranteed production-ready geometry from one image |
img2obj does not convert pixels directly into a finished mesh. It guides Codex through a controlled reconstruction workflow so that the most recognizable parts of the reference are planned, built, compared, and refined deliberately.
How It Works
- Validate the reference — check image quality, object visibility, complexity, and whether a cleaner source image is needed.
- Plan the object — describe the component hierarchy, geometry, materials, pivots, sockets, and visual priorities in an
ObjectSculptSpec. - Build in phases — progress through
blockout → form → lookdev → interaction, keeping later details out of earlier passes. - Review and refine — compare browser renders with the active source image, fix the highest-impact differences, and require approval before advancing.
Core Capabilities
- Validates whether a reference is suitable for procedural 3D reconstruction.
- Breaks complex objects into assemblies, parts, visible details, and material systems.
- Generates procedural Three.js geometry instead of downloading meshes or art packs.
推荐工具
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安装
npx skillfish add vinhhien112/three.js-object-sculptor-codex-plugin