
一套用于 Unity3D 和 Antigravity 视频游戏开发的技能集合。
概览
《2026年版》中的“Cortex”——人工智能原生统一开发。 它不仅仅是一个代码库——它旨在弥合人类创造力与人工智能执行之间的鸿沟。每一项技能都是一个便携、自成一体的智能单元:不受类型、平台和项目限制。 * :长期记忆 + 高级技术负责人。通过 .* 提供上下文、架构模式和“勿产生幻觉”约束。* :一个经过实战考验的模块化框架。需要系统吗?不要从零开始编写——直接调用它。 加载 AGENT.md 激活了人格。代理扮演者的角色——解释固体模式,警告GC压力,并在气质积累时执行。 A 是一个打包的能力单元,连接了一般推理与领域特定的执行。当 AI 代理读取 SKILL.md 时,它获得了: 1. : 针对特定问题的逐步工作流程。2. : 防止常见 Unity 陷阱的规则和约束。3. : 预验证的 C# 代码准备投入生产。
概述(AI 翻译)
人工智能原生统一开发的“Cortex”——2026版。
👋 欢迎来到游戏开发的未来
反重力技能不仅仅是一个代码库——它是一个标准化知识图谱,旨在弥合人类创造力与人工智能执行之间的鸿沟。每一项技能都是一个便携、自成一体的智能单元:不受类型、平台和项目限制。
- 针对AI代理(双子座、副驾驶、光标):长期记忆+高级技术负责人。通过2026层架构提供上下文、架构模式及“勿产生幻觉”约束。
- 给人类开发者:一个经过实战考验的模块化框架。需要系统吗?不要从零开始编写——直接调用它。
[!重要] ** 🤖 启用“技术主管”角色** 加载
AGENT.md激活反重力建筑师人格。该代理充当高级导师——解释固体模式,警告GC压力,并在构建过程中执行2026 TDD-First协议。
🧩 什么是技能?
Skill 是一个打包的能力单元,连接了一般推理与领域特定的执行。当 AI 代理读取 SKILL.md 时,它获得:
本页由 AI 翻译,技术细节请以原文为准。
README
以下为原文 README 节选,完整内容请查看原文。
🌌 AntiGravity Skills
The “Cortex” for AI-Native Unity Development — 2026 Edition.
👋 Welcome to the Future of Game Dev
AntiGravity Skills is not just a code library — it’s a Standardized Knowledge Graph designed to bridge the gap between Human creativity and AI execution. Every skill is a portable, self-contained intelligence unit: agnostic to genre, platform, and project.
- For AI Agents (Gemini, Copilot, Cursor): Long-term memory + Senior Tech Lead. Provides context, architecture patterns, and “Do not hallucinate” constraints via the 2026 Tier Architecture.
- For Human Developers: A battle-tested modular framework. Need a system? Don’t write it from scratch — invoke it.
[!IMPORTANT] 🤖 Enables the “Tech Lead” Persona Loading
AGENT.mdactivates the AntiGravity Architect persona. The agent acts as a Senior Mentor — explaining SOLID patterns, warning about GC pressure, and enforcing the 2026 TDD-First protocol while it builds.
🧩 What is a Skill?
A Skill is a packaged unit of capability that bridges general reasoning with domain-specific execution. When an AI Agent reads a SKILL.md, it gains:
- Procedural Knowledge: Step-by-step workflows for specific problems.
- Contextual Awareness: Rules and constraints to prevent common Unity pitfalls.
- Templates: Pre-verified C# code ready for production.
🆕 2026 Standard — What Changed
| Feature | Before | 2026 Edition |
|---|---|---|
| Unity Target | 2023+ | Unity 6+ / CoreCLR |
| Language | C#10 | *C#12 with Span* |
| Pre-flight | Manual | Context Discovery Protocol |
| Testing | Optional | TDD-First (Mandatory) |
| GC Policy | Guidelines | Zero GC in hot paths |
| Skill Metadata | Name + tags | Full YAML: requirements, tiers, budgets |
[!NOTE] All 84 skills now carry full 2026-standard YAML metadata (
requirements,context_discovery,performance_budget,tdd_first). All skills have TDD boilerplate. The audit v2.0.1 added standardized TDD contracts to all legacy skills — see Roadmap for the full refactoring plan.
🏗️ System Architecture
.agent/skills/
├── 00-core-engineering/ # C#12, GC Watchdog, Style Guide
├── 01-architecture/ # Service Locator, Repository, Command, FSM, Events
推荐工具
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安装
npx skillfish add nlelouche/unity-skillforge