
Skills for the whole product R&D process: strategy, UXR, PM, design, QA, launch. For Claude Code, Hermes Agent, Codex, and other skill-aware agents.
概览
Great product work isn't one skill, it's a pipeline: decide what to build and why, understand the user, spec it, design it, prove it works, then ship and price it. Most teams are strong at one or two of these stages and improvise the rest. This is a toolkit that gives a skill-aware agent a real method for each stage, derived from skills used in day-to-day product building. These are agent skills that work with Claude Code, Hermes Agent, Codex, and other skill-aware agents. Each stage holds two focused skills. thinking is the cross-cutting pair you reach for at any stage when you're stuck, deciding, or about to commit. Point any skill-aware agent at this repo and ask it to load the skill, or copy a skill folder into your agent's skills directory. Each skill is self-contained: a SKILL.md entry point plus references/ and scripts/ it loads as needed.
README
以下为原文 README 节选,完整内容请查看原文。
pm-skills
Skills for the whole product R&D process, from strategy to launch.
Great product work isn’t one skill, it’s a pipeline: decide what to build and why, understand the user, spec it, design it, prove it works, then ship and price it. Most teams are strong at one or two of these stages and improvise the rest. This is a toolkit that gives a skill-aware agent a real method for each stage, derived from skills used in day-to-day product building.
These are agent skills that work with Claude Code, Hermes Agent, Codex, and other skill-aware agents.
The pipeline
STRATEGY -> UXR -> PM -> DESIGN -> QA -> LAUNCH
(thinking runs underneath every stage)
Each stage holds two focused skills. thinking is the cross-cutting pair you reach for at any stage when you’re stuck, deciding, or about to commit.
| Category | Skills | Description |
|---|---|---|
| design | 2 | Make it good. Review a design against usability heuristics with before/after fixes, then iterate on mockups from critique with a keep/change/kill rationale so each version is measurably better than the last. |
| launch | 2 | Ship it and price it. Plan the launch (audience, channels, sequencing, messaging) and set pricing and packaging so the thing you built actually converts and captures value. |
| pm | 2 | Spec and justify the thing. Make the case for a feature as a business bet tied to a funnel metric, and diagram the system so the team shares one picture of how it works. |
| qa | 3 | Prove it works. Verify a change actually runs at its real surface with runtime evidence instead of trusting tests, dogfood the product as a difficult user, and attack it as a hostile persona to find the issues before customers do. |
| strategy | 2 | Decide what to build and why. Diagnose the real obstacle, choose a guiding policy, and pressure-test whether a plan is actually a strategy or just goals plus fluff. Size up competitors before you commit. |
| thinking | 2 | Cross-cutting reasoning used at every stage. Generate options fast with surfaced assumptions, and stress-test a decision from multiple perspectives before you commit to it. |
| uxr | 2 | Understand the user before you build. Run synthetic user studies to test designs against realistic personas, and map the end-to-end journey to find the moments that decide whether a user stays or leaves. |
The skills
| Stage | Skill | What it does |
|---|
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安装
npx skillfish add exiao/pm-skills