
AI Agent Stack for DayZ Modding
概览
— clone it, and your repo comes pre-loaded with specialist agents, slash commands, and a local RAG index that turn Claude Code, Codex, or Gemini CLI into a competent DayZ modding co-author. - : an orchestrator that plans and tracks a whole mod, a Haiku router that picks the handler for a request, team leads, specialists for scripts, configs, models, textures, UI, Figma, maps, server admin, Workbench plugins, saving data, AI, vehicles, weapons, wearables, animation, audio and effects, and physics, and gatekeepers that review, build and test every task in game before you see it. - (40 in the plugin, plus 4 clone-only template-maintenance skills) that drive DayZ Tools end-to-end — preflight, scaffold, build PBOs, launch a local diag server + client, manage types.xml, scope the agent to a single mod, etc.
README
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Agentic-Z
An AI Agent Stack for DayZ Modding — clone it, and your repo comes pre-loaded with specialist agents, slash commands, and a local RAG index that turn Claude Code, Codex, or Gemini CLI into a competent DayZ modding co-author.
What you get
- A 30-agent mod team: an orchestrator that plans and tracks a whole mod, a Haiku router that picks the handler for a request, team leads, specialists for scripts, configs, models, textures, UI, Figma, maps, server admin, Workbench plugins, saving data, AI, vehicles, weapons, wearables, animation, audio and effects, and physics, and gatekeepers that review, build and test every task in game before you see it.
- 44 slash-command skills (40 in the plugin, plus 4 clone-only template-maintenance skills) that drive DayZ Tools end-to-end — preflight, scaffold, build PBOs, launch a local diag server + client, manage
types.xml, scope the agent to a single mod, etc. - A semantic-search RAG over the vanilla DayZ source (Enforce Script, configs, layouts, materials), exposed through the
dayz-ragMCP server to the specialists, reviewer, debugger, architect and layout agents. Embeddings via Voyage AI (voyage-code-3) stored in LanceDB; needsVOYAGE_API_KEYin.env. Skip the build with/dayz-search-download, which pulls the prebuilt index from GitHub releases. - Three-CLI support out of the box. The same skills and rules files work in Claude Code, Codex CLI, and Gemini CLI. One
sync-skillsrun wires the skills up in all three. The agents, hooks and RAG server are Claude Code only.
Quick start
There are two ways to use Agentic-Z. Either way, Claude Code loads the DayZ agents and skills once, through the agentic-z plugin, with the agentic-z: prefix.
Option A — Clone as a template (recommended for starting a new mod project):
git clone my-dayz-mod
cd my-dayz-mod
python .claude\skills\sync-skills\sync.py
That symlinks the repo’s skills/ and .claude/skills/ into the Codex and Gemini home directories so they discover the same slash commands. Inside Claude Code you can also run /sync-skills instead. Claude Code itself loads the DayZ agents and skills through the agentic-z@dayz-n-chill plugin that the clone’s .claude/settings.json enables, so they appear with the agentic-z: prefix (/agentic-z:dayz-build-pbo). Only the four template-maintenance skills in .claude/skills/ load from the repo itself, unprefixed.
Option B — Install as a Claude Code plugin (for adding the toolkit to an existing project without forking):
/plugin marketplace add DayZ-n-Chill/Agentic-Z
/plugin install agentic-z@dayz-n-chill
Skills appear with the agentic-z: prefix (/agentic-z:dayz-build-pbo). The dayz-rag MCP server registers automatically.
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安装
npx skillfish add dayz-n-chill/agentic-z