Agent skills + headless Python engine giving an AI coding agent full control of KiCad — edit, verify, review & fabricate schematics and PCBs, no GUI.
概览
KiSkill is a pack of Claude Code skills plus a pure-Python engine (kx) that lets an agent read, edit, verify, review, and fabricate KiCad schematics and PCBs — no GUI, no mouse, every change checked before it lands. Built on a lossless s-expression parser (byte-identical round-trips on real 2 MB boards), a geometric verifier that runs before every write, and visual diffs fed back to the agent so it can see what it changed. Targets KiCad 9/10 (file-based), plus LIVE board editing in an open KiCad 10 PCB editor over IPC (kx live pcb, also on a remote host via an ssh socket forward); live schematic editing rides the same adapter on KiCad 11. On KiCad 10 a GENERATED schematic updates in the operator's open editor (kx live sch regen: save, regenerate, revert through the editor window). The core engine is stdlib-only; live mode needs kicad-python in the repo .venv (python3 -m venv .venv && .venv/bin/pip install kicad-python==0.8.0). (Claude Code, or any agent that reads ~/.
README
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KiSkill — agent skills for KiCad
Give your coding agent full, headless control of any KiCad project.
KiSkill is a pack of Claude Code skills plus
a pure-Python engine (kx) that lets an agent read, edit, verify, review, and
fabricate KiCad schematics and PCBs — no GUI, no mouse, every change checked
before it lands.
Built on a lossless s-expression parser (byte-identical round-trips on real 2 MB boards), a geometric verifier that runs before every write, and visual diffs fed back to the agent so it can see what it changed.
Targets KiCad 9/10 (file-based), plus LIVE board editing in an open KiCad 10 PCB editor over IPC (
kx live pcb, also on a remote host via an ssh socket forward); live schematic editing rides the same adapter on KiCad 11. On KiCad 10 a GENERATED schematic updates in the operator’s open editor (kx live sch regen: save, regenerate, revert through the editor window). The core engine is stdlib-only; live mode needskicad-pythonin the repo.venv(python3 -m venv .venv && .venv/bin/pip install kicad-python==0.8.0).
Install
Tell your agent (Claude Code, or any agent that reads ~/.claude/skills/):
Clone https://github.com/AvatarSD/KiSkill and run its
install.shto set up the KiCad skills, then verify withkx root.
Or do it yourself — one clone, one script, no pip:
git clone https://github.com/AvatarSD/KiSkill.git
cd KiSkill
./install.sh # symlinks skills → ~/.claude/skills, kx → ~/.local/bin
install.sh is idempotent (re-run after git pull) and reversible
(./install.sh --uninstall). The engine is pure Python stdlib, so there’s
nothing to compile. KiCad itself (for ERC / render / fab) is resolved
automatically: native kicad-cli on PATH first, then the org.kicad.KiCad
flatpak, then the nightly. Override with KX_KICAD_CLI — e.g. set it to
kicad-cli-nightly when you edit with the v11 nightly, so verification
evidence comes from the same engine that writes your files.
Then just ask:
“Use the kicad-project skill to open
~/boards/widget/widget.kicad_pro, add a 3V3 LDO block to the schematic, and show me a diff.”
The skills
| skill | what it does |
|---|---|
| kicad-project | Session state machine (CLEAN→PROBED→…→COMMITTED), backend/lock detection, lib tables, git hygiene. Start here. |
| kicad-component | Find parts in local + official libs; fetch missing ones (LCSC via easyeda2kicad, SnapEDA/UltraLibrarian zips); register lib tables. |
| kicad-schematic | Generate & edit .kicad_sch/.kicad_pcb programmatically with a geometric verifier, headless ERC, and rendered visual checks. |
| kicad-pcb | Stage footprints so Update-PCB-from-Schematic adopts them without dupes; probe geometry; run DRC; render layers. |
| kicad-layout | Schematic → placed + routed board via freerouting (DSN/SES loop), gated on DRC. |
推荐工具
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安装
npx skillfish add avatarsd/kiskill