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kvick-games/unrealmcp

开发工具

本页由 AI 翻译,技术细节请以原文为准。 查看原文

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MCP 允许 AI 代理控制 Unreal

概览

[discord-shield]: https://img.shields.io/badge/Discord-Join-5865F2?style=flat&logo=discord&logoColor=white [discord-url]: https://discord.gg/ThkpVxdzet 我现在正在添加更多工具,并清理代码库,计划在主插件之外方便地扩展工具 这还在不断完善中,我需要清理很多东西!!!! 另外,我只用Windows,所以不知道Mac/Unix怎么设置 UnrealMCP 是一个非官方的 Unreal Engine 插件,旨在用 AI 工具控制 Unreal Engine。它在 Unreal Engine 内实现了机器控制协议(MCP),允许外部 AI 系统以程序方式与 Unreal 环境交互和操作。 我几天前才刚了解MCP,所以不太熟悉,还在学习中,刚开始可能会比较难。我用https://github.com/ahujasid/blender-mcp作为参考实现了这个功能,桌面版依赖Claude。

概述(AI 翻译)

[discord-shield]: https://img.shields.io/badge/Discord-Join-5865F2?style=flat&logo=discord&logoColor=white [discord-url]: https://discord.gg/ThkpVxdzet

非常快要回购

我现在正在添加更多工具,并清理代码库, 我计划在主插件之外提供简单的工具扩展

这还在不断完善中,我需要清理很多东西!!!

另外,我只用Windows,所以不知道Mac/Unix怎么设置

概述

UnrealMCP 是一个非官方的 Unreal Engine 插件,旨在用 AI 工具控制 Unreal Engine。它在 Unreal Engine 内实现了机器控制协议(MCP),允许外部 AI 系统以程序方式与 Unreal 环境交互和操作。

我几天前才知道MCP,所以不太熟悉,还在学习中,刚开始可能会比较难。 我用 https://github.com/ahujasid/blender-mcp 作为参考实现了这个功能,桌面版依赖 Claude。它可能适用于其他型号,也可能不适用,如果你尝试过,请告诉我!

⚠️ 免责声明

这个插件允许AI代理直接修改你的虚幻引擎项目。

本页由 AI 翻译,技术细节请以原文为准。

README

以下为原文 README 节选,完整内容请查看原文。

UnrealMCP Plugin

VERY WIP REPO

I’m working on adding more tools now and cleaning up the codebase, I plan to allow for easy tool extension outside the main plugin

This is very much a work in progress, and I need to clean up a lot of stuff!!!

Also, I only use windows, so I don’t know how this would be setup for mac/unix

Overview

UnrealMCP is an Unofficial Unreal Engine plugin designed to control Unreal Engine with AI tools. It implements a Machine Control Protocol (MCP) within Unreal Engine, allowing external AI systems to interact with and manipulate the Unreal environment programmatically.

I only just learned about MCP a few days ago, so I’m not that familiar with it, I’m still learning so things might be initially pretty rough. I’ve implemented this using https://github.com/ahujasid/blender-mcp as a reference, which relies on claude for desktop. It may or may not work with other models, if you experiment with any, please let me know!

⚠️ DISCLAIMER

This plugin allows AI agents to directly modify your Unreal Engine project. While it can be a powerful tool, it also comes with risks:

  • AI agents may make unexpected changes to your project
  • Files could be accidentally deleted or modified
  • Project settings could be altered
  • Assets could be overwritten

IMPORTANT SAFETY MEASURES:

  1. Always use source control (like Git or Perforce) with your project
  2. Make regular backups of your project
  3. Test the plugin in a separate project first
  4. Review changes before committing them

By using this plugin, you acknowledge that:

  • You are solely responsible for any changes made to your project
  • The plugin author is not responsible for any damage, data loss, or issues caused by AI agents
  • You use this plugin at your own risk

Features

  • TCP server implementation for remote control of Unreal Engine
  • JSON-based command protocol for AI tools integration
  • Editor UI integration for easy access to MCP functionality
  • Comprehensive scene manipulation capabilities
  • Python companion scripts for client-side interaction

Roadmap

These are what I have in mind for development as of 3/14/2025 I’m not sure what’s possible yet, in theory anything, but it depends on how good the integrated LLM is at utilizing these tools.

  • [X] Basic operations working
  • [X] Python working
  • [X] Materials
  • [ ] User Extensions (in progress)
  • [ ] Asset tools
  • [ ] Blueprints
  • [ ] Niagara VFX
  • [ ] Metasound
  • [ ] Landscape (I might hold off on this because Epic has mentioned they are going to be updating the landscape tools)
  • [ ] Modeling Tools
  • [ ] PCG

Requirements

  • Unreal Engine 5.5 (I have only tested on this version, may work with earlier, but no official support)
  • C++ development environment configured for Unreal Engine
在 GitHub 查看完整 README

安装

This server does not publish a one-line install command.

Open the repository installation guide 新手?先看 mcpskill.org 教程 →

配置

{ "mcpServers": { "unreal": { "command": "C:\\UnrealMCP_Project\\Plugins\\UnrealMCP\\MCP\\run_unreal_mcp.bat", "args": [] } } }