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ivanmurzak/gamedev-mcp-server

开发工具

本页由 AI 翻译,技术细节请以原文为准。 查看原文

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Engine-agnostic MCP server shared by Unity-MCP, Godot-MCP and Unreal-MCP

概览

✨ AI Game Developer — GameDev MCP Server Engine-agnostic Model Context Protocol server shared by the game-engine MCP plugins: - Unity-MCP — Unity Editor & games - Godot-MCP — Godot Editor & games - Unreal-MCP — Unreal Editor & games It is a thin host over the NuGet packages com.IvanMurzak.McpPlugin.Server and com.IvanMurzak.ReflectorNet, where all the real server logic lives. The server bridges MCP clients (Claude, Cursor, Copilot, …) and an engine plugin over SignalR: There is in this repository — one server binary serves all three engine plugins. Tools, resources and prompts are provided dynamically by whichever engine plugin connects. AI-Game-Dev-Server — the cloud LLM/billing proxy. This project is the MCP stdio/http proxy host. Download the zip for your platform from Releases (gamedev-mcp-server- .zip — win-x64, win-x86, win-arm64, linux-x64, linux-arm64, osx-x64, osx-arm64), unzip, and run: Typical MCP client configuration (stdio):

README

以下为原文 README 节选,完整内容请查看原文。

✨ AI Game Developer — GameDev MCP Server

  
  
  
  
在 GitHub 查看完整 README

安装

docker run -i --rm -p 8080:8080 aigamedeveloper/mcp-server
新手?先看 mcpskill.org 教程 →

配置

{ "mcpServers": { "GameDev-MCP": { "command": "path/to/gamedev-mcp-server", "args": ["--port=8080", "--client-transport=stdio"] } } }