
独立的MCP中心,用于管理Unreal Engine开发生命周期——构建、启动、监控和代理UE MCP实例
概览
虚幻引擎MCP实例的中央管理平台——连接AI代理与UE的桥梁,贯穿整个开发生命周期。 支持(UE Editor插件,通过MCP协议暴露引擎功能)。Hub管理周围一切:安装插件、编译、启动编辑器、检测崩溃,并透明代理所有工具调用——所以AI代理只需要一个MCP端点。 运行 UE 编辑器,提供跨 6 个域(关卡、蓝图、UMG、edgraph、behaviortree、slate)的 17+ 工具。运行 UE 编辑器,能够编译、启动、监控和代理——即使 UE 未运行。 - — 配置 。
概述(AI 翻译)
虚幻引擎MCP实例的中央管理平台——连接AI代理与UE的桥梁,贯穿整个开发生命周期。
可与RemoteMCP(UE编辑器插件,通过MCP协议展示引擎功能)配合使用。枢纽管理周围一切:安装插件、编译、启动编辑器、检测崩溃,并透明代理所有工具调用——因此AI代理只需一个MCP端点。
RemoteMCP 运行于内部 UE 编辑器,提供跨6个域(关卡、蓝图、UMG、edgraph、行为树、Slate)的17+工具。 UnrealMCPHub 运行外部 UE编辑器,能够编译、启动、监控和代理——即使 UE 未运行。
特色
- 项目设置 — 配置一次
.uproject;引擎自动从注册表检测 - 构建与启动 — 通过UBT编译,启动编辑器,等待MCP准备就绪
- 插件安装 — 一键远程 MCP 安装(本地副本或 GitHub 下载)
- 实例发现 — 扫描端口以查找运行中的UE编辑器
- UE 工具代理 —
ue_run_python、ue_call、ue_list_tools及域调度 - 崩溃韧性 — 崩溃检测、报告检索、重启流程
本页由 AI 翻译,技术细节请以原文为准。
README
以下为原文 README 节选,完整内容请查看原文。
UnrealMCPHub
Central management platform for Unreal Engine MCP instances — bridge between AI agents and UE across the full development lifecycle.
Works with RemoteMCP (UE Editor plugin that exposes engine capabilities via MCP protocol). The Hub manages everything around it: install the plugin, compile, launch the editor, detect crashes, and transparently proxy all tool calls — so the AI agent only needs one MCP endpoint.
AI Agent ──► UnrealMCPHub ──► UE Editor + RemoteMCP plugin
(this repo) (blackplume233/UnrealRemoteMCP)
RemoteMCP runs inside UE Editor and provides 17+ tools across 6 domains (level, blueprint, umg, edgraph, behaviortree, slate). UnrealMCPHub runs outside UE Editor and can compile, launch, monitor, and proxy — even when UE is not running.
Features
- Project setup — Configure
.uprojectonce; engine auto-detected from registry - Build & launch — Compile via UBT, launch editor, wait for MCP readiness
- Plugin install — One-click RemoteMCP installation (local copy or GitHub download)
- Instance discovery — Scan ports to find running UE editors
- UE tool proxy —
ue_run_python,ue_call,ue_list_toolsand domain dispatch - Crash resilience — Crash detection, report retrieval, restart flow
- Multi-instance — Switch between multiple UE editors via
use_editor - Session notes — Persist context for crash recovery
- One-click overview —
hub_statusshows project, plugin, instances, and watcher state
Quick Install
Option A: One-line install from PyPI (recommended)
# uv (recommended)
uv tool install unrealhub
# or pip
pip install unrealhub
Then add to .cursor/mcp.json:
{
"mcpServers": {
"unrealhub": {
"command": "unrealhub",
"args": ["serve"]
}
}
}
Option B: Zero-install (auto-fetch on first launch)
No download, no clone, no install. Paste this single block into .cursor/mcp.json and restart Cursor:
{
"mcpServers": {
"unrealhub": {
"command": "uvx",
"args": ["unrealhub", "serve"]
}
}
}
Requires uv (
pip install uvorwinget install astral-sh.uv). Cursor will auto-fetch the Hub on first launch.
Option C: Standalone executable (no Python needed)
Download the latest executable for your platform from GitHub Releases, then:
{
"mcpServers": {
"unrealhub": {
"command": "/path/to/unrealhub",
"args": ["serve"]
}
}
}
| Platform | File |
|---|---|
| Windows x64 | unrealhub-windows-amd64.exe |
| macOS ARM | unrealhub-macos-arm64 |
| Linux x64 | unrealhub-linux-amd64 |
Option D: Clone for development
git clone https://github.com/blackplume233/UnrealMCPHub.git
cd UnrealMCPHub
安装
uvx unrealhub serve配置
{
"mcpServers": {
"unrealhub": {
"command": "unrealhub",
"args": ["serve"]
}
}
}