
idocohen560/claude-unity-game-studio
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AI-powered Unity game development studio for Claude Code - 49 agents, 120+ skills, and a full studio hierarchy that turns a single AI session into a coordinated game dev team.
Обзор
— 49 specialized AI agents in a director → lead → specialist hierarchy, 120+ skills, and quality gates, so your AI has structure instead of writing spaghetti in one long chat. Rodent Defense — a tower defense prototype built entirely using this toolkit and Claude Code. Building a game solo with AI is powerful, but a single chat has no structure. No one stops you from hardcoding magic numbers, skipping design docs, or writing spaghetti code. There's no QA pass, no design review, no one asking "does this actually fit the game's vision?" gives your AI session the structure of a real game studio. Instead of one general-purpose assistant, you get organized into a studio hierarchy — directors who guard the vision, leads who own their domains, and specialists who do the hands-on work. Each agent has defined responsibilities, escalation paths, and quality gates. You still make every decision.
README
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Built With This Toolkit
Rodent Defense — a tower defense prototype built entirely using this toolkit and Claude Code.
What Is This?
Building a game solo with AI is powerful, but a single chat has no structure. No one stops you from hardcoding magic numbers, skipping design docs, or writing spaghetti code. There’s no QA pass, no design review, no one asking “does this actually fit the game’s vision?”
Claude Unity Game Studio gives your AI session the structure of a real game studio. Instead of one general-purpose assistant, you get 49 specialized AI agents organized into a studio hierarchy — directors who guard the vision, leads who own their domains, and specialists who do the hands-on work. Each agent has defined responsibilities, escalation paths, and quality gates.
You still make every decision. But now you have a team that asks the right questions, catches mistakes early, and keeps your project organized from first brainstorm to launch.
Table of Contents
- What’s Inside
- How It Works
- Prerequisites
- Quick Start (5 Minutes)
- Setup Options
- Your First Game: A Complete Walkthrough
- The Studio Hierarchy
- Skills Overview
- The Plugin System
- Director Gates (Quality Control)
- Development Phases
- Usage Modes
- Project Structure
- Slash Command Reference
- Hooks & Automation
- FAQ
- Credits
- License
What’s Inside
This toolkit combines five specialized components into one cohesive system:
| Component | What It Provides | Count |
|---|
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Установка
npx skillfish add idocohen560/claude-unity-game-studio