
curiosity-ai-bv/babylonjs-skill
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Skill made for agent usage of babylonjs
개요
A curated AI skill for Babylon.js 8 — giving your AI coding assistant deep expertise in 3D web development. This is a (also called a ) designed for AI coding assistants. It gives your AI agent structured, production-grade knowledge about Babylon.js 8 — the powerful open-source 3D engine for the web. Instead of relying on an AI's general training data (which can be outdated or hallucinated), this skill provides that the AI reads on-demand whenever you're working on a Babylon.js project. The skill is organized into a main reference file (SKILL.
README
원문 README의 일부입니다. 원문 보기.
Babylon.js AI Coding Skill
A curated AI skill for Babylon.js 8 — giving your AI coding assistant deep expertise in 3D web development.
What is this?
This is a skill (also called a knowledge pack) designed for AI coding assistants. It gives your AI agent structured, production-grade knowledge about Babylon.js 8 — the powerful open-source 3D engine for the web.
Instead of relying on an AI’s general training data (which can be outdated or hallucinated), this skill provides curated, accurate API patterns and code examples that the AI reads on-demand whenever you’re working on a Babylon.js project.
Why use a skill?
| Without skill | With skill |
|---|---|
| AI guesses at API names | AI references correct, versioned APIs |
| Outdated patterns (v4/v5 era) | Up-to-date Babylon.js 8 patterns |
| Missing tree-shaking imports | Proper deep-path imports included |
| No awareness of gotchas | Documents 8 critical gotchas |
| Generic boilerplate | Production-ready code patterns |
📦 What’s Included
The skill is organized into a main reference file (SKILL.md) and six deep-dive reference documents:
| Reference File | Topics Covered |
|---|---|
SKILL.md |
Quick reference, minimal scene setup, key patterns, gotchas |
references/core-concepts.md |
Engine/Scene setup, cameras (ArcRotate, Universal, Follow), lights, shadows, observables, coordinate system |
references/meshes.md |
Mesh builders, transforms, TransformNode, instances, thin instances, clones, merging, picking & raycasting |
references/materials.md |
PBRMaterial, StandardMaterial, textures, environment/HDR, Node Material, Shader Material |
references/gui.md |
AdvancedDynamicTexture, controls (text, buttons, sliders, inputs), containers, layout, events |
references/animation-loading.md |
Animation API, groups, easing, skeletal animation, glTF/OBJ/STL loading, AssetContainer |
references/performance.md |
Scene/mesh/material optimization, instancing strategy comparison, monitoring, memory management |
추천 도구
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설치
npx skillfish add curiosity-ai-bv/babylonjs-skill