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mkdevkit/godot-mcp

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16 stars 9 forks 품질 78 트렌드 25MIT

Open-source Godot MCP server that lets AI assistants (Claude Code, Cursor, Codex, and more) control the Godot 4 editor directly through the Model Context Protocol (MCP).

개요

Open-source Godot MCP server that lets AI assistants (Claude Code, Cursor, Codex, and more) control the Godot 4 editor directly through the Model Context Protocol (MCP). - — node add/remove/edit and property changes go through the editor undo stack - — strings like Vector2(100, 200), #ff0000, Color(1,0,0) are converted automatically - — exponential backoff on the plugin side (1s → 60s) - — bidirectional ping/pong to keep the WebSocket alive - — standard protocol between the Godot plugin and the Node.

README

원문 README의 일부입니다. 원문 보기.

Godot MCP

Language: English | 简体中文

Open-source Godot MCP server that lets AI assistants (Claude Code, Cursor, Codex, and more) control the Godot 4 editor directly through the Model Context Protocol (MCP).

AI client  ←—stdio/MCP—→  Node.js server  ←—WebSocket:6505—→  Godot editor plugin

Overview

Component Role
Godot plugin WebSocket client that receives JSON-RPC requests and executes commands via editor APIs
Node.js MCP server Speaks stdio to AI clients; runs a WebSocket server (default port 6505) to forward tool calls
Command router command_router.gd aggregates 24 command modules with 173 handlers
Runtime services 3 autoloads (MCPRuntimeBridge / MCPInputBridge / MCPScreenshotBridge) use user:// IPC for in-game inspection, input simulation, and screenshots

Core features

  • UndoRedo integration — node add/remove/edit and property changes go through the editor undo stack
  • Smart type parsing — strings like Vector2(100, 200), #ff0000, Color(1,0,0) are converted automatically
  • Reconnect with backoff — exponential backoff on the plugin side (1s → 60s)
  • Heartbeat — bidirectional ping/pong to keep the WebSocket alive
  • JSON-RPC 2.0 — standard protocol between the Godot plugin and the Node.js server

Tool categories

173 MCP tools across 26 categories:

Category Tools Highlights
Project 7 Project info, file search, UID conversion, project settings
Scene 10 Scene tree, create/delete/instance scenes, play/stop, @export variables
Node 14 CRUD, properties, signals, groups, resource attachment
Script 8 Script CRUD, attach, validation, full-text search
Editor 13 Editor/game screenshots, camera control, error log, screenshot diff, auto-dismiss dialogs
Input 7 Keyboard/mouse/action simulation, input map (incl. deadzone)
Runtime 20 In-game scene tree, properties, signal watching, record/replay, UI clicks, navigation
Animation 6 Tracks, keyframes, AnimationPlayer CRUD
TileMap 6 Cell read/write, rect fill, used-cell queries
Theme/UI 7 Theme creation, Control layout, color/font/StyleBox overrides
Profiling 2 FPS, memory, draw calls, physics monitors
Batch/Refactor 9 Batch add nodes, batch property updates, cross-scene edits, dependency/cycle detection
Shader 6 Shader CRUD, material assignment, parameter read/write
Export 3 Export preset list, export command generation
Resource 6 .tres read/write, Autoload register/remove
Physics 6 Collision bodies, physics layers (incl. layer name resolution), RayCast
3D Scene 6 Mesh instances, camera, lights, environment, GridMap
Particle 5 GPU particles, materials, gradients, presets (fire/smoke/spark)
GitHub에서 전체 README 보기

설치

This server does not publish a one-line install command.

Open the repository installation guide MCP 초보자라면? mcpskill.org 가이드부터 시작하세요 →

설정

{ "mcpServers": { "godot-mcp": { "command": "node", "args": ["D:/godot-mcp/server/build/index.js"], "env": { "GODOT_MCP_PORT": "6505" } } } }