
blackplume233/unrealmcphub
Developer tools이 페이지는 AI로 자동 번역되었습니다. 기술적인 세부 사항은 원문을 확인하세요. 원문 보기
Standalone MCP Hub for managing Unreal Engine development lifecycle - build, launch, monitor, and proxy UE MCP instances
개요
Central management platform for Unreal Engine MCP instances — bridge between AI agents and UE across the full development lifecycle. Works with (UE Editor plugin that exposes engine capabilities via MCP protocol). The Hub manages everything around it: install the plugin, compile, launch the editor, detect crashes, and transparently proxy all tool calls — so the AI agent only needs one MCP endpoint. runs UE Editor and provides 17+ tools across 6 domains (level, blueprint, umg, edgraph, behaviortree, slate). runs UE Editor and can compile, launch, monitor, and proxy — even when UE is not running. - — Configure .
README
원문 README의 일부입니다. 원문 보기.
UnrealMCPHub
Central management platform for Unreal Engine MCP instances — bridge between AI agents and UE across the full development lifecycle.
Works with RemoteMCP (UE Editor plugin that exposes engine capabilities via MCP protocol). The Hub manages everything around it: install the plugin, compile, launch the editor, detect crashes, and transparently proxy all tool calls — so the AI agent only needs one MCP endpoint.
AI Agent ──► UnrealMCPHub ──► UE Editor + RemoteMCP plugin
(this repo) (blackplume233/UnrealRemoteMCP)
RemoteMCP runs inside UE Editor and provides 17+ tools across 6 domains (level, blueprint, umg, edgraph, behaviortree, slate). UnrealMCPHub runs outside UE Editor and can compile, launch, monitor, and proxy — even when UE is not running.
Features
- Project setup — Configure
.uprojectonce; engine auto-detected from registry - Build & launch — Compile via UBT, launch editor, wait for MCP readiness
- Plugin install — One-click RemoteMCP installation (local copy or GitHub download)
- Instance discovery — Scan ports to find running UE editors
- UE tool proxy —
ue_run_python,ue_call,ue_list_toolsand domain dispatch - Crash resilience — Crash detection, report retrieval, restart flow
- Multi-instance — Switch between multiple UE editors via
use_editor - Session notes — Persist context for crash recovery
- One-click overview —
hub_statusshows project, plugin, instances, and watcher state
Quick Install
Option A: One-line install from PyPI (recommended)
# uv (recommended)
uv tool install unrealhub
# or pip
pip install unrealhub
Then add to .cursor/mcp.json:
{
"mcpServers": {
"unrealhub": {
"command": "unrealhub",
"args": ["serve"]
}
}
}
Option B: Zero-install (auto-fetch on first launch)
No download, no clone, no install. Paste this single block into .cursor/mcp.json and restart Cursor:
{
"mcpServers": {
"unrealhub": {
"command": "uvx",
"args": ["unrealhub", "serve"]
}
}
}
Requires uv (
pip install uvorwinget install astral-sh.uv). Cursor will auto-fetch the Hub on first launch.
Option C: Standalone executable (no Python needed)
Download the latest executable for your platform from GitHub Releases, then:
{
"mcpServers": {
"unrealhub": {
"command": "/path/to/unrealhub",
"args": ["serve"]
}
}
}
| Platform | File |
|---|---|
| Windows x64 | unrealhub-windows-amd64.exe |
| macOS ARM | unrealhub-macos-arm64 |
| Linux x64 | unrealhub-linux-amd64 |
Option D: Clone for development
git clone https://github.com/blackplume233/UnrealMCPHub.git
cd UnrealMCPHub
설치
uvx unrealhub serve설정
{
"mcpServers": {
"unrealhub": {
"command": "unrealhub",
"args": ["serve"]
}
}
}